Category:Sidef: Difference between revisions
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* [[Platform]] independence |
* [[Platform]] independence |
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For more details, see: |
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* Sidef tutorial: [https://github.com/ioanaf/sidef/wiki https://github.com/ioanaf/sidef/wiki] |
* Sidef tutorial: [https://github.com/ioanaf/sidef/wiki https://github.com/ioanaf/sidef/wiki] |
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* Development page: [https://github.com/ioanaf/sidef https://github.com/ioanaf/sidef] |
* Development page: [https://github.com/ioanaf/sidef https://github.com/ioanaf/sidef] |
Revision as of 11:34, 18 December 2013
![Language](http://static.miraheze.org/rosettacodewiki/thumb/2/27/Rcode-button-language-crushed.png/64px-Rcode-button-language-crushed.png)
This programming language may be used to instruct a computer to perform a task.
Official website |
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Execution method: | Interpreted |
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Garbage collected: | Yes |
Parameter passing methods: | By reference |
Type strength: | Weak |
Type expression: | Implicit |
Type checking: | Dynamic |
Lang tag(s): | ruby |
See Also: |
Sidef is a simple object-oriented language which is very permissive in letting you doing what you want with it. As a language, it takes the best from other programming languages such as Ruby, Go, JavaScript and Perl.
It is a language written in Perl that combines
- Joy of programming
- Powerful object-oriented style
- Flexibility and extensibility
- Platform independence
For more details, see:
- Sidef tutorial: https://github.com/ioanaf/sidef/wiki
- Development page: https://github.com/ioanaf/sidef
Pages in category "Sidef"
The following 200 pages are in this category, out of 1,062 total.
(previous page) (next page)A
- A* search algorithm
- A+B
- ABC problem
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Achilles numbers
- Ackermann function
- Add a variable to a class instance at runtime
- Additive primes
- Address of a variable
- AKS test for primes
- Align columns
- Almkvist-Giullera formula for pi
- Almost prime
- Amicable pairs
- Anadromes
- Anagrams
- Anagrams/Deranged anagrams
- Anaprimes
- Angle difference between two bearings
- Animate a pendulum
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Append numbers at same position in strings
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Apéry's constant
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arithmetic coding/As a generalized change of radix
- Arithmetic evaluation
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Ascending primes
- Assertions
- Associative array/Creation
- Associative array/Iteration
- Attractive numbers
- Audio alarm
- Audio frequency generator
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree
B
- Babbage problem
- Balanced brackets
- Barnsley fern
- Base 16 numbers needing a to f
- Base58Check encoding
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bilinear interpolation
- Binary digits
- Binary search
- Bitmap/Bresenham's line algorithm
- Bitmap/Write a PPM file
- Bitwise operations
- Blum integer
- Boolean values
- Boustrophedon transform
- Box the compass
- Brace expansion
- Brazilian numbers
- Break OO privacy
- Brilliant numbers
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Calendar - for "REAL" programmers
- Calkin-Wilf sequence
- Call a function
- Call an object method
- Cantor set
- Carmichael 3 strong pseudoprimes
- Carmichael lambda function
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Centroid of a set of N-dimensional points
- Change e letters to i in words
- Changeable words
- Chaos game
- Character codes
- Chebyshev coefficients
- Check Machin-like formulas
- Check that file exists
- Checksumcolor
- Chernick's Carmichael numbers
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Classes
- Closest-pair problem
- Closures/Value capture
- Collect and sort square numbers in ascending order from three lists
- Collections
- Color quantization
- Color wheel
- Colour bars/Display
- Colour pinstripe/Display
- Combinations
- Combinations and permutations
- Combinations with repetitions
- Comma quibbling
- Command-line arguments
- Comments
- Compare a list of strings
- Compare sorting algorithms' performance
- Compile-time calculation
- Composite numbers k with no single digit factors whose factors are all substrings of k
- Compound data type
- Concatenate two primes is also prime
- Concurrent computing
- Conjugate transpose
- Consecutive primes with ascending or descending differences
- Constrained genericity
- Constrained random points on a circle
- Continued fraction
- Continued fraction convergents
- Continued fraction/Arithmetic/Construct from rational number
- Convert decimal number to rational
- Convert seconds to compound duration
- Convex hull
- Conway's Game of Life
- Coprime triplets
- Coprimes
- Copy a string
- CORDIC
- Count in factors
- Count in octal
- Count occurrences of a substring
- Count the coins
- Cousin primes
- Cramer's rule
- Create a file
- Create a two-dimensional array at runtime
- Create an HTML table
- CSV data manipulation
- CSV to HTML translation
- Cuban primes
- Cubic special primes
- Cullen and Woodall numbers
- Cumulative standard deviation
- Currency
- Currying
- Curzon numbers
- Cycle detection
- Cyclops numbers
- Cyclotomic polynomial
Categories:
- Execution method/Interpreted
- Garbage collection/Yes
- Parameter passing/By reference
- Typing/Weak
- Typing/Expression/Implicit
- Typing/Checking/Dynamic
- Programming Languages
- Programming paradigm/Dynamic
- Programming paradigm/Imperative
- Programming paradigm/Procedural
- Programming paradigm/Reflective
- Programming paradigm/Object-oriented
- Programming paradigm/Generic