Color of a screen pixel: Difference between revisions
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<br><br>
=={{header|
How this is done, and whether this is even possible, depends entirely on your video hardware (some machines such as the NES cannot control color data or graphics data at the pixel level.) And good luck trying to explain how this works on the Apple II.
===easy6502/6502js===
Video memory is mapped into $0200-$05ff, and the bottom 4 bits of each byte represent the pixel's color.
<syntaxhighlight lang="6502asm">LDA $0200 ;get the color of the top-left pixel of the screen
LDA $05FF ;get the color of the bottom-right pixel of the screen.</syntaxhighlight>
===Nintendo Entertainment System===
The NES can't determine the color of a single pixel. The closest you can get is a 16 pixel by 16 pixel section of graphics. And that only tells you the palette in use at that location, not the actual color. Color cells are 2 bits per 16x16 section, in the order of top-left, top-right, bottom-left, bottom-right.
<syntaxhighlight lang="6502asm">;this code will fail to produce the desired result unless it executes during vblank or forced blank.
;address $23C0 = first color cell of nametable $2000
LDA #$23
STA $2006
LDA #$C0
STA $2006
LDA $2007
AND #%11000000 ;00------ = top-left corner uses palette 0, 01------ = top-left corner uses palette 1, etc.</syntaxhighlight>
This code assumes no scrolling has taken place, as it only reads the color cells from the top-left nametable. Generally speaking, reading VRAM in this way is not a good practice, as it's very slow and can only be done during vBlank when you have better things to do. For an actual game, it's much easier to keep a shadow of this data in normal RAM and read that instead, and pretend that VRAM is write-only.
=={{header|8086 Assembly}}==
===With Interrupts===
MS-DOS has a built-in way to calculate the color of a pixel on-screen.
<
mov ah,0Dh
int 10h</
The color is returned in AL.
=={{header|Action!}}==
<
BYTE POINTER ptr
BYTE
Line 69 ⟶ 86:
FI
OD
RETURN</
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Color_of_a_screen_pixel.png Screenshot from Atari 8-bit computer]
=={{header|App Inventor}}==
App Inventor has two Canvas blocks to determine the color under a pixel.<br>
'''GetBackgroundPixelColor''' returns a color from the Canvas but ignores Ball sprites and ImageSprites.<br>
'''GetPixelColor''' returns a color from either the Canvas or a Ball sprite or ImageSprite.<br>
In the app's display below, the purple Ball sprite was touched on the left canvas, but the pixel color (green) returned was from the area below it.
[https://lh4.googleusercontent.com/-Gw0xm7RIEck/Uute2nQSGsI/AAAAAAAAJ90/rq3UuWYE9Yw/s1600/Capture.PNG <VIEW THE BLOCKS AND ANDROID APP DISPLAY>]
=={{header|AutoHotkey}}==
<
=={{header|AutoIt}}==
<
$pos = MouseGetPos()
$c = PixelGetColor($pos[0], $pos[1])
ConsoleWrite("Color at x=" & $pos[0] & ",y=" & $pos[1] & _
" ==> " & $c & " = 0x" & Hex($c) & @CRLF)</
{{Out}}
<pre>
Line 88 ⟶ 111:
=={{header|Axe}}==
<
=={{header|BaCon}}==
BaCon can make use of the High Performance Canvas include. Outside this canvas it needs to access XLib API functions.
<
FULLSCREEN
color = GETINK(100, 100, 4)
WAITKEY</
=={{header|BASIC}}==
Line 101 ⟶ 124:
==={{header|AmigaBASIC}}===
<
WHILE 1
m=MOUSE(0)
PRINT POINT(MOUSE(1),MOUSE(2))
WEND</
(The color index is -1 if the mouse pointer is outside the Basic window.)
Line 112 ⟶ 135:
[http://en.wikipedia.org/wiki/Apple_II_graphics#Low-Resolution_.28Lo-Res.29_graphics Low-Resolution (Lo-Res) graphics] 40x48, 16 colors, page 1
<
Y = PDL (1) * 3 / 16
COLOR= SCRN( X,Y)</
[http://en.wikipedia.org/wiki/Apple_II_graphics#High-Resolution_.28Hi-Res.29_graphics Hi-Resolution (Hi-Res) graphics] 280x192, 6 colors
There is no HSCRN( X,Y) function in Applesoft. What follows is an elaborate subroutine that determines the hi-res color at the location given by variables X and Y on the current hi-res page. A color value in the range from 0 to 7 is returned in the variable C. The color is determined by peeking at adjacent pixels and the Most Significant Bit [http://en.wikipedia.org/wiki/Most_significant_bit MSB]. The VTAB routine is used as an aid to calculate the address of pixels. Other colors beyond the 6 hi-res colors can be displayed by positioning pixels at byte boundaries using the MSB. This routine is limited to the eight hi-res colors.
<syntaxhighlight lang="applesoft basic">
100 REM GET HCOLOR
110 REM PARAMETERS: X Y
Line 161 ⟶ 184:
X = 267 : Y = 166 : GOSUB 100
HCOLOR= C
</syntaxhighlight>
==={{header|BBC BASIC}}===
In [[BBC BASIC for Windows]] you can read either the 'logical colour' (palette index) or the 'true colour' (24-bit RGB value).
<
RGB24b_colour% = TINT(x%, y%)</
==={{header|Commodore BASIC}}===
Line 176 ⟶ 199:
The Commodore 64 hires bitmap is 320×200, subdivided into 8×8 cells starting at the top left and moving right. Each cell is addressed top to bottom by 8 bytes. Each byte controls a horizontal row of 8 bits. This requires calculation on the programmer's part to translate X,Y coordinates into a specific memory address/value combination (lines 1210 through 1220).
<
10 base=2*4096:x=100:y=50:poke53280,0
20 gosub 1000:print chr$(147);
Line 202 ⟶ 225:
1220 bit=7-(x and 7):byte=base+ro*320+char*8+li:cb=1024+ro+ch
1230 return
</syntaxhighlight>
'''Example 2:''' Commodore Plus 4 and 128
Line 208 ⟶ 231:
On both machines, there is a split graphics-text screen that can be used, and the extended BASIC provides functions for reading pixel and color values from the bitmap.
<
15 graphic 2,1: rem enter split graphics/text mode and clear screen
20 draw 1,100,50 : rem plot pixel at 100,50
30 print "pixel color at";rdot(0);",";rdot(1);"is";rclr(rdot(2))
40 get k$:if k$="" then 40
50 graphic 0,1 : rem return to text mode</
Line 219 ⟶ 242:
This is a very simple example from the FreeBASIC documentation. To obtain the color of an arbitrary screen pixel (i.e. outside
the graphics screen controlled by FB) one would need to use API functions.
<
' Set an appropriate screen mode - 320 x 240 x 8bpp indexed color
Line 231 ⟶ 254:
' Sleep before the program closes
Sleep</
==={{header|QuickBASIC}}===
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In a graphics mode (for instance, <tt>SCREEN 13</tt> or <tt>SCREEN 12</tt>)
<
==={{header|Integer BASIC}}===
Line 244 ⟶ 267:
==={{header|Liberty BASIC}}===
<
Struct point, x As long, y As long
Line 268 ⟶ 291:
Function GetPixel(hDC, x, y)
CallDLL #gdi32, "GetPixel", hDC As uLong, x As long, y As long, GetPixel As long
End Function</
==={{header|Locomotive Basic}}===
<
20 color=TEST(x,y)
30 PRINT "Pen color at"; x; y; "is"; color</
==={{header|PureBasic}}===
Return the color used at the x,y position in the current output. If the current output has an alpha channel then the result will be a 32bit RGBA value, otherwise it will be a 24bit RGB value. The color can be split in their RGB and alpha values by using the Red(), Green(), Blue() and Alpha() functions.
<
To get the colour of a pixel on the screen when it is not managed by PureBasic (ie. from other programs' windows), it is necessary to use Windows API. This works only under Windows.
<syntaxhighlight lang="purebasic">
hDC = GetDC_(0)
Color = GetPixel_(hDC, x, y)
ReleaseDC_(0, hDC)</
This work fine!!
<
If OpenWindow(0,0,0,100,45,"Get pixel color at cursor position",#PB_Window_MinimizeGadget)
TextGadget(0,0,0,50,12,"Red: ")
Line 312 ⟶ 335:
Until event=#PB_Event_CloseWindow
ReleaseDC_(0, hDC)
EndIf</
=={{header|QBasic}}==
<syntaxhighlight lang="qbasic">
'Example: Find color of a screen pixel in QBasic (adapted from QBasic Help file).
' POINT(x%, y%) returns color of pixel at coordinates x,y.
Line 328 ⟶ 351:
NEXT y%
END
</syntaxhighlight>
==={{header|BASIC256}}===
<syntaxhighlight lang="basic256">color rgb(0, 255, 0)
rect 50, 50, 75, 75
color rgb(255, 0, 0)
line (20,20,100,100)
x = 60 : y = 50
c = pixel(x, y)
rojo = (c & 0xff0000) \ 0x10000
verde = (c & 0xff00) \ 0x100
azul = (c & 0xff)
print rojo; " "; verde; " "; azul</syntaxhighlight>
==={{header|SmileBASIC}}===
<
PCOL=GSPOIT(X,Y)
RGBREAD PCOL OUT R,G,B
END</
==={{header|TI-89 BASIC}}===
Only the graph screen can be read.
<
==={{header|Visual Basic .NET}}===
<
Dim b As New Bitmap(1, 1)
Line 351 ⟶ 390:
Return b.GetPixel(0, 0)
End Function</
==={{header|VBA}}===
Line 358 ⟶ 397:
This code should be adapted for 64 bits versions...
<syntaxhighlight lang="vb">
Option Explicit
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Get_Color_Under_Cursor = GetPixel(lngDc, Pos.x, Pos.y)
End Function
</syntaxhighlight>
==={{header|Yabasic}}===
<
backcolor 255, 0, 0
clear window
Line 398 ⟶ 437:
red = dec(left$(s$, 2))
print red, " ", green, " ", blue</
==={{header|ZX Spectrum Basic}}===
Line 405 ⟶ 444:
=={{header|C}}==
{{libheader|Xlib}}
<syntaxhighlight lang="c">
#include <X11/Xlib.h>
void
Line 421 ⟶ 460:
get_pixel_color (display, 30, 40, &c);
printf ("%d %d %d\n", c.red, c.green, c.blue);
</syntaxhighlight>
{{works with|Windows}}
(Linux users, see [http://www.muquit.com/muquit/software/grabc/grabc.html grabc].)
<
COLORREF getColorAtCursor(void) {
Line 450 ⟶ 489:
return color;
}</
=={{header|C sharp|C#}}==
<
using System.Drawing;
using System.Windows.Forms;
Line 475 ⟶ 514:
Console.WriteLine(GetPixel(Cursor.Position));
}
}</
Sample output:
<syntaxhighlight lang="text">Color [A=255, R=243, G=242, B=231]</
=={{header|C++/CLI}}==
<
using namespace System::Drawing;
using namespace System::Windows::Forms;
Line 497 ⟶ 536:
Console::WriteLine("G: "+color.G.ToString());
Console::WriteLine("B: "+color.B.ToString());
}</
=={{header|Clojure}}==
<
(.getPixelColor (java.awt.Robot.) x y))</
=={{header|Common Lisp}}==
Using Allegro and their Common Graphics package
<
(defun print-hex (n)
Line 522 ⟶ 561:
(get-pixel (position-x pos) (position-y pos))))
(print-hex (get-mouse-pixel))</
Sample output: (values are in RGBA order):
<
=={{header|Delphi}}==
<syntaxhighlight lang="delphi">
program ScreenPixel;
Line 601 ⟶ 640:
end.
</syntaxhighlight>
Example output:
Line 624 ⟶ 663:
=={{header|F_Sharp|F#}}==
<
open System.Windows.Forms
Line 636 ⟶ 675:
let GetPixelAtMouse () =
let pt = Cursor.Position
GetPixel pt.X pt.Y</
=={{header|FutureBasic}}==
Tracks color information of the pixel under the current mouse x/y coordinates.
<syntaxhighlight lang="futurebasic">
_window = 1
begin enum 1
_view
_colorWell
_imageView
end enum
void local fn BuildWindow
window _window, @"ColorUnderMouse", (0,0,500,400), NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
view subclass _view, (0,0,500,300)
colorwell _colorWell, YES, fn ColorWhite, ( 410, 310, 70, 70 ), NO, _window
end fn
void local fn DrawRect
CFArrayRef array = @[fn ColorRed, fn ColorOrange, fn ColorYellow, fn ColorGreen, fn ColorBlue, fn ColorWithRGB(0,0.29,0.51,1), fn ColorWithRGB(0.58,0.0,0.83,1)]
GradientRef grad = fn GradientWithColors( array )
GradientDrawInRect( grad, fn ViewFrame(_view), 0 )
end fn
void local fn DoMouse( tag as NSInteger )
CGPoint pt = fn EventLocationInView( tag )
ColorRef color = fn ViewColorAtPoint( tag, pt )
ColorWellSetColor( _colorWell, color )
cls : printf @"%.0fx, %.0fy, %@", pt.x, pt.y, color
end fn
void local fn DoDialog( ev as long, tag as long )
select ( tag )
case _view
select ( ev )
case _viewDrawRect : fn DrawRect
case _viewMouseDown : fn DoMouse( tag )
case _viewMouseDragged : fn DoMouse( tag )
end select
end select
select ( ev )
case _windowWillClose : end
end select
end fn
fn BuildWindow
on dialog fn DoDialog
HandleEvents
</syntaxhighlight>
{{output}}
[[File:Color Under Mouse.png]]
=={{header|Go}}==
{{libheader|RobotGo}}
<
import (
Line 654 ⟶ 750:
color := robotgo.GetPixelColor(x, y)
fmt.Printf("Color of pixel at (%d, %d) is 0x%s\n", x, y, color)
}</
{{out}}
Line 663 ⟶ 759:
=={{header|Groovy}}==
<
class GetPixelColor {
Line 674 ⟶ 770:
}
}
</syntaxhighlight>
=={{header|Icon}} and {{header|Unicon}}==
Icon and Unicon don't have direct access to the screen; however, we can read the colour of of a maximal sized window instead. The graphics procedure generates all pixels from a rectangular selection as a comma separated string with RGB values.
<
procedure main()
Line 702 ⟶ 798:
WDone(W) # q to exit
end
</syntaxhighlight>
{{libheader|Icon Programming Library}}
Line 714 ⟶ 810:
=={{header|J}}==
Note that the concept of "screen" has both hardware and operating system dependencies.
Assuming the OS is Windows (Windows being an operating system with fairly wide adoption, which also guarantees a specific concept of "screen"):
<syntaxhighlight lang="j">GetDC=: 'user32.dll GetDC >i i'&cd NB. hdx: GetDC hwnd
GetPixel=: 'gdi32.dll GetPixel >l i i i'&cd NB. rgb: GetPixel hdc x y
GetCursorPos=: 'user32.dll GetCursorPos i *i'&cd NB. success: point</
Task example -- reading the color of the pixel at the mouse cursor:
<
121 91 213</
Breaking this down:
<
1325469620
GetCursorPos<0 0
Line 738 ⟶ 836:
13982585
|.(3#256)#:13982585
121 91 213</
(The windows color result is packed as 0x00bbggrr. So, after splitting the integer result into bytes we need to reverse their order to get red,green,blue.)
Line 744 ⟶ 842:
=={{header|Java}}==
{{uses from|AWT|Robot}}
<
return new Robot().getPixelColor(x, y);
}</
=={{header|Julia}}==
<
# Windows GDI version
function getpixelcolors(x, y)
Line 761 ⟶ 859:
cols = getpixelcolors(x, y)
println("At screen point (x=$x, y=$y) the color RGB components are red: $(cols[1]), green: $(cols[2]), and blue: $(cols[3])")
</
At screen point (x=120, y=100) the color RGB components are red: 1, green: 36, and blue: 86
</pre>
=={{header|Kotlin}}==
<
fun getMouseColor(): Color {
Line 775 ⟶ 873:
fun getColorAt(x: Int, y: Int): Color {
return Robot().getPixelColor(x, y)
}</
=={{header|Lingo}}==
{{libheader|ScrnXtra3 Xtra}}
<
sx = xtra("ScrnXtra3").new()
img = sx.ScreenToImage(rect(x, y, x+1, y+1))
return img.getPixel(0, 0)
end</
=={{header|Logo}}==
Line 794 ⟶ 892:
=={{header|M2000 Interpreter}}==
Colors is M2000 have a negative value for RGB, or positive for default colors (0 to 15 are the default colors). Also numbers above 0x80000000 (is a positive number), are Windows colors too. Point return a negative value so we have to make it positive to get the RGB value where Red is the least significant byte. Html color has R as the most significant byte (of three), so to display properly we have to use a mix of Right$(),Mid$() and Left$() functions on string representation on color$.
<syntaxhighlight lang="m2000 interpreter">
Module CheckColor {
\\ Print hex code for color, and html code for color
Line 806 ⟶ 904:
}
CheckColor
</syntaxhighlight>
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<
=={{header|Nim}}==
===Using GTK2===
{{libheader|GTK2}}
<
type Color = tuple[r, g, b: byte]
Line 826 ⟶ 924:
result = cast[ptr Color](p.getPixels)[]
echo getPixelColor(0, 0)</
===Using GTK3===
{{libheader|gintro}}
<
type Color = tuple[r, g, b: byte]
Line 846 ⟶ 944:
discard run(app)
echo getPixelColor(1500, 800)</
=={{header|Perl}}==
This example works with MacOS, customize with the appropriate <tt>screencapture</tt> utility for other OSes.
<
use warnings;
use GD;
Line 863 ⟶ 961:
print "RGB: $red, $green, $blue\n";
unlink $file;</
{{out}}
<pre>RGB: 20, 2, 124</pre>
Line 869 ⟶ 967:
=={{header|Phix}}==
{{libheader|Phix/pGUI}}
<
An example of this in use can be found in demo/pGUI/simple_paint.exw
Line 876 ⟶ 974:
{{works with|Windows}}
{{libheader|GD}}
<
$color = imagecolorat($im, 10, 50);
imagedestroy($im);</
=={{header|PicoLisp}}==
Using '[http://www.muquit.com/muquit/software/grabc/grabc.html grabc]'
as recommended in the C solution
<
(mapcar hex (cdr (line NIL 1 2 2 2))) )</
Output:
<pre>73,61,205
Line 892 ⟶ 990:
Access any pixel value on the sketch canvas. A color in Processing is a 32-bit int, organized in four components, alpha red green blue, as AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB. Each component is 8 bits (a number between 0 and 255), and can be accessed with alpha(), red(), green(), blue().
<
color c = get(mouseX,mouseY);
println(c, red(c), green(c), blue(c));
}</
For greater speed, pixels may be looked up by index in the pixels[] array, and color components may be retrieved by bit-shifting.
<
loadPixels();
color c = pixels[mouseY * width + mouseX];
println(c, c >> 16 & 0xFF, c >> 8 & 0xFF, c >> 8 & 0xFF);
}</
=={{header|Python}}==
{{libheader|PyWin32}}
{{works_with|Windows}}
<
import win32gui
i_desktop_window_id = win32gui.GetDesktopWindow()
Line 917 ⟶ 1,015:
return (i_colour & 0xff), ((i_colour >> 8) & 0xff), ((i_colour >> 16) & 0xff)
print (get_pixel_colour(0, 0))</
{{libheader|PIL}}
{{works_with|Windows}}
<
import PIL.ImageGrab
return PIL.ImageGrab.grab().load()[i_x, i_y]
print (get_pixel_colour(0, 0))</
{{libheader|PIL}}
{{libheader|python-xlib}}
<
import PIL.Image # python-imaging
import PIL.ImageStat # python-imaging
Line 939 ⟶ 1,037:
return tuple(map(int, lf_colour))
print (get_pixel_colour(0, 0))</
{{libheader|PyGTK}}
<
import gtk # python-gtk2
o_gdk_pixbuf = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 1, 1)
Line 947 ⟶ 1,045:
return tuple(o_gdk_pixbuf.get_pixels_array().tolist()[0][0])
print (get_pixel_colour(0, 0))</
{{libheader|PyQt}}
<
import PyQt4.QtGui # python-qt4
app = PyQt4.QtGui.QApplication([])
Line 957 ⟶ 1,055:
return ((i_colour >> 16) & 0xff), ((i_colour >> 8) & 0xff), (i_colour & 0xff)
print (get_pixel_colour(0, 0))</
=={{header|Racket}}==
Line 967 ⟶ 1,065:
This example works with MacOS, customize with the appropriate <tt>screencapture</tt> utility for other OSes.
<syntaxhighlight lang="raku"
my $file = '/tmp/one-pixel-screen-capture.png';
Line 984 ⟶ 1,082:
fclose($fh);
unlink $file;</
{{out}}
<pre>RGB: 20, 2, 124</pre>
Line 990 ⟶ 1,088:
Alternately, a version that should work in any X11 environment. Needs X11::xdo and MagickWand installed.
<syntaxhighlight lang="raku"
multi MAIN () {
Line 1,042 ⟶ 1,140:
}
sub cleanup { print "\e[0m\e[?25h" }</
=={{header|REXX}}==
Line 1,052 ⟶ 1,150:
The REXX program converts the hexadecimal attribute of the character at the location of the cursor to a familiar name of a color.
<
parse value cursor() with r c . /*get cursor's location in DOS screen. */
Line 1,072 ⟶ 1,170:
if hue=='0E'x then color= 'yellow' /*or bright yellow. */
if hue=='0F'x then color= 'white' /*or bright, brite white. */
say 'screen location ('r","c') color is:' color /*display color of char at row, column.*/</
{{out|output}}
<pre>
Line 1,079 ⟶ 1,177:
=={{header|Ring}}==
<
# Project : Color of a screen pixel
Line 1,114 ⟶ 1,212:
b = bytes2float(b)
return [r,g,b]
</syntaxhighlight>
Output:
<pre>
Line 1,122 ⟶ 1,220:
</pre>
=={{header|RPL}}==
RPL was designed for black-and-white LCD screens. The <code>PIX?</code> instruction returns 1 if the designated pixel is black - actually dark gray or blue, depending on the model - and 0 if it's not.
(10,10) PIX?
<code>PIX?</code> was introduced in 1990 with the HP-48. On previous machines (HP-28C/S), the only way to test a pixel was to convert the status of the 131x32 LCD matrix into a 548-character string using the <code>LCD→</code> command, and then test the appropriate bit of the appropriate character.
=={{header|Ruby}}==
This example requires ImageMagick >= 6.2.10 (works on X11, unsure about other platforms).
<
IMPORT_COMMAND = '/usr/bin/import'
Line 1,137 ⟶ 1,238:
end
end
end</
=={{header|Scala}}==
{{libheader|Scala}}
<
=={{header|Smalltalk}}==
{{works with|Smalltalk/X}}
<
Display rootView colorAt:(Display pointerPosition)</
=={{header|Standard ML}}==
Works with PolyML
<
val disp = XOpenDisplay "" ;
Line 1,160 ⟶ 1,261:
end;
XGetPixel disp im (XPoint {x=0,y=0}) ;</
result
val it = 6371827: int
Line 1,166 ⟶ 1,267:
{{libheader|Tk}}
Works only on X11 or OSX with Xquartz.
<
package require Tk
Line 1,187 ⟶ 1,288:
# Demo...
puts [format "pixel at mouse: (%d,%d,%d)" \
{*}[getPixelAtPoint {*}[winfo pointerxy .]]]</
=={{header|Wren}}==
{{libheader|DOME}}
<
import "graphics" for Canvas, Color
import "input" for Mouse
Line 1,216 ⟶ 1,317:
static getRGB(col) { "{%(col.r), %(col.g), %(col.b)}" }
}</
{{out}}
Line 1,230 ⟶ 1,331:
graphics.
<
int Color, X, Y;
Color:= ReadPix(X, Y);</
{{omit from|ACL2}}
Line 1,239 ⟶ 1,340:
{{omit from|Blast}}
{{omit from|Brainf***}}
{{omit from|EasyLang}}
{{omit from|GUISS}}
{{omit from|Lilypond}}
|
Revision as of 10:29, 20 November 2023
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
- Task
Get color information from an arbitrary pixel on the screen, such as the current location of the mouse cursor.
The mouse cursor may or may not have to be active in a GUI created by your program. These functions are OS related.
6502 Assembly
How this is done, and whether this is even possible, depends entirely on your video hardware (some machines such as the NES cannot control color data or graphics data at the pixel level.) And good luck trying to explain how this works on the Apple II.
easy6502/6502js
Video memory is mapped into $0200-$05ff, and the bottom 4 bits of each byte represent the pixel's color.
LDA $0200 ;get the color of the top-left pixel of the screen
LDA $05FF ;get the color of the bottom-right pixel of the screen.
Nintendo Entertainment System
The NES can't determine the color of a single pixel. The closest you can get is a 16 pixel by 16 pixel section of graphics. And that only tells you the palette in use at that location, not the actual color. Color cells are 2 bits per 16x16 section, in the order of top-left, top-right, bottom-left, bottom-right.
;this code will fail to produce the desired result unless it executes during vblank or forced blank.
;address $23C0 = first color cell of nametable $2000
LDA #$23
STA $2006
LDA #$C0
STA $2006
LDA $2007
AND #%11000000 ;00------ = top-left corner uses palette 0, 01------ = top-left corner uses palette 1, etc.
This code assumes no scrolling has taken place, as it only reads the color cells from the top-left nametable. Generally speaking, reading VRAM in this way is not a good practice, as it's very slow and can only be done during vBlank when you have better things to do. For an actual game, it's much easier to keep a shadow of this data in normal RAM and read that instead, and pretend that VRAM is write-only.
8086 Assembly
With Interrupts
MS-DOS has a built-in way to calculate the color of a pixel on-screen.
;input: cx = x coordinate of pixel, dx = y coordinate of pixel, bh = page number
mov ah,0Dh
int 10h
The color is returned in AL.
Action!
PROC Main()
BYTE POINTER ptr
BYTE
w=[160],h=[160],x=[0],y=[0],c,k,update=[1],
CH=$02FC ;Internal hardware value for last key pressed
CARD size=[6400],i
Graphics(15) ;Graphics 160x160 with 4 colors with text window
ptr=PeekC(88)
; Fill screen with random colors
FOR i=1 TO size
DO
ptr^=Rand(0)
ptr==+1
OD
PrintE("Use arrow keys to change position and Esc to exit.")
DO
IF update THEN
c=Locate(x,y)
PrintF("x=%B y=%B c=%B%E",x,y,c)
FI
k=CH
CH=$FF
update=1
IF k=134 THEN
IF x=0 THEN x=w-1
ELSE x==-1 FI
ELSEIF k=135 THEN
IF x=w-1 THEN x=0
ELSE x==+1 FI
ELSEIF k=142 THEN
IF y=0 THEN y=h-1
ELSE y==-1 FI
ELSEIF k=143 THEN
IF y=h-1 THEN y=0
ELSE y==+1 FI
ELSEIF k=28 THEN
EXIT
ELSE
update=0
FI
OD
RETURN
- Output:
Screenshot from Atari 8-bit computer
App Inventor
App Inventor has two Canvas blocks to determine the color under a pixel.
GetBackgroundPixelColor returns a color from the Canvas but ignores Ball sprites and ImageSprites.
GetPixelColor returns a color from either the Canvas or a Ball sprite or ImageSprite.
In the app's display below, the purple Ball sprite was touched on the left canvas, but the pixel color (green) returned was from the area below it.
<VIEW THE BLOCKS AND ANDROID APP DISPLAY>
AutoHotkey
PixelGetColor, color, %X%, %Y%
AutoIt
Opt('MouseCoordMode',1) ; 1 = (default) absolute screen coordinates
$pos = MouseGetPos()
$c = PixelGetColor($pos[0], $pos[1])
ConsoleWrite("Color at x=" & $pos[0] & ",y=" & $pos[1] & _
" ==> " & $c & " = 0x" & Hex($c) & @CRLF)
- Output:
Color at x=3,y=733 ==> 3829413 = 0x003A6EA5
Axe
Disp pxl-Test(50,50)▶Dec,i
BaCon
BaCon can make use of the High Performance Canvas include. Outside this canvas it needs to access XLib API functions.
INCLUDE canvas
FULLSCREEN
color = GETINK(100, 100, 4)
WAITKEY
BASIC
AmigaBASIC
MOUSE ON
WHILE 1
m=MOUSE(0)
PRINT POINT(MOUSE(1),MOUSE(2))
WEND
(The color index is -1 if the mouse pointer is outside the Basic window.)
Applesoft BASIC
Low-Resolution (Lo-Res) graphics 40x48, 16 colors, page 1
X = PDL (0) * 5 / 32
Y = PDL (1) * 3 / 16
COLOR= SCRN( X,Y)
Hi-Resolution (Hi-Res) graphics 280x192, 6 colors
There is no HSCRN( X,Y) function in Applesoft. What follows is an elaborate subroutine that determines the hi-res color at the location given by variables X and Y on the current hi-res page. A color value in the range from 0 to 7 is returned in the variable C. The color is determined by peeking at adjacent pixels and the Most Significant Bit MSB. The VTAB routine is used as an aid to calculate the address of pixels. Other colors beyond the 6 hi-res colors can be displayed by positioning pixels at byte boundaries using the MSB. This routine is limited to the eight hi-res colors.
100 REM GET HCOLOR
110 REM PARAMETERS: X Y
120 REM RETURNS: C
130 REM
140 P = 0:X = X + 1
150 ON (X < 280) GOSUB 300
160 PR = P:P = 0:X = X - 2
170 ON (X > = 0) GOSUB 300
180 PL = P:X = X + 1: GOSUB 300
190 ODD = X - INT (X / 2) * 2
200 C = H * 4
210 IF NOT ((PL = PR) AND (PL < > P)) THEN C = C + P * 3: RETURN
220 IF ODD THEN P = NOT P
230 C = C + P + 1
240 RETURN
250 REM
260 REM GET PIXEL
270 REM PARAMETERS: X Y
280 REM RETURNS: H P
290 REM
300 H = INT (X / 7)
310 V = INT (Y / 8)
320 VO = PEEK (37)
330 HO = PEEK (36)
340 VTAB V + 1: HTAB 1
350 A = PEEK (41) * 256
360 A = A + PEEK (40) + H
370 VTAB VO + 1: HTAB HO + 1
380 A = A + 8192 - 1024
390 P = PEEK (230) / 32
400 IF P = 2 THEN A = A + 8192
410 A = A + (Y - V * 8) * 1024
420 B = X - H * 7
430 V = PEEK (A)
440 H = INT (V / 128)
450 V = INT (V / (2 ^ B))
460 P = V - INT (V / 2) * 2
470 RETURN
X = 267 : Y = 166 : GOSUB 100
HCOLOR= C
BBC BASIC
In BBC BASIC for Windows you can read either the 'logical colour' (palette index) or the 'true colour' (24-bit RGB value).
palette_index% = POINT(x%, y%)
RGB24b_colour% = TINT(x%, y%)
Commodore BASIC
Example 1: Commodore 64
There are no graphics commands in Commodore 64 BASIC. High resolution (hires) graphics are programmed by directly manipulating the hardware registers and memory.
The Commodore 64 hires bitmap is 320×200, subdivided into 8×8 cells starting at the top left and moving right. Each cell is addressed top to bottom by 8 bytes. Each byte controls a horizontal row of 8 bits. This requires calculation on the programmer's part to translate X,Y coordinates into a specific memory address/value combination (lines 1210 through 1220).
5 rem commodore 64 example
10 base=2*4096:x=100:y=50:poke53280,0
20 gosub 1000:print chr$(147);
30 bg=11:fg=1:rem set foreground and background colors
40 for i=1024 to 1503:poke i,fg*16+bg:next
50 for i=base to base+7990:poke i,0:next
60 gosub 1200
70 poke byte, peek(byte) or 2^bit
80 print"{home}{crsr-down 14}";
90 px=((peek(byte) and 2^bit)>0)
100 co=peek(cb)and(15+(-225*px)):if px then co=co/16
110 print"pixel color at";x;"{crsr-left},";y;"{crsr-left}:";co;"{crsr-left} "
120 getk$:ifk$=""then 120
130 gosub 1100:end
1000 rem turn on graphics
1010 poke53272,peek(53272) or 8
1020 poke53265,peek(53265) or 32
1030 return
1100 rem turn off graphics
1110 poke53265,peek(53265) and 223
1120 poke53272,peek(53272) and 247
1130 return
1200 rem convert x-y into mem location
1210 ro=int(y/8):ch=int(x/8):li=y and 7
1220 bit=7-(x and 7):byte=base+ro*320+char*8+li:cb=1024+ro+ch
1230 return
Example 2: Commodore Plus 4 and 128
On both machines, there is a split graphics-text screen that can be used, and the extended BASIC provides functions for reading pixel and color values from the bitmap.
10 color 0,1:color 1,3: rem set border to black and pixel color to red
15 graphic 2,1: rem enter split graphics/text mode and clear screen
20 draw 1,100,50 : rem plot pixel at 100,50
30 print "pixel color at";rdot(0);",";rdot(1);"is";rclr(rdot(2))
40 get k$:if k$="" then 40
50 graphic 0,1 : rem return to text mode
FreeBASIC
This is a very simple example from the FreeBASIC documentation. To obtain the color of an arbitrary screen pixel (i.e. outside the graphics screen controlled by FB) one would need to use API functions.
FB 1.05.0 Win64
' Set an appropriate screen mode - 320 x 240 x 8bpp indexed color
ScreenRes 320, 240, 8
' Draw a line using color 12 (light red)
Line (20,20)-(100,100), 12
' Print the color of a point on the line
Print Point(20,20) '' prints 12
' Sleep before the program closes
Sleep
QuickBASIC
In a graphics mode (for instance, SCREEN 13 or SCREEN 12)
color = point(x, y)
Integer BASIC
See Applesoft BASIC.
Liberty BASIC
'This example requires the Windows API
Struct point, x As long, y As long
hDC = GetDC(0)
result = GetCursorPos()
Print GetPixel(hDC, point.x.struct, point.y.struct)
Call ReleaseDC 0, hDC
End
Sub ReleaseDC hWnd, hDC
CallDLL #user32,"ReleaseDC", hWnd As uLong, hDC As uLong, ret As Long
End Sub
Function GetDC(hWnd)
CallDLL #user32, "GetDC", hWnd As uLong, GetDC As uLong
End Function
Function GetCursorPos()
CallDLL #user32, "GetCursorPos", point As struct, GetCursorPos As uLong
End Function
Function GetPixel(hDC, x, y)
CallDLL #gdi32, "GetPixel", hDC As uLong, x As long, y As long, GetPixel As long
End Function
Locomotive Basic
10 x=320:y=200
20 color=TEST(x,y)
30 PRINT "Pen color at"; x; y; "is"; color
PureBasic
Return the color used at the x,y position in the current output. If the current output has an alpha channel then the result will be a 32bit RGBA value, otherwise it will be a 24bit RGB value. The color can be split in their RGB and alpha values by using the Red(), Green(), Blue() and Alpha() functions.
Color = Point(x, y)
To get the colour of a pixel on the screen when it is not managed by PureBasic (ie. from other programs' windows), it is necessary to use Windows API. This works only under Windows.
hDC = GetDC_(0)
Color = GetPixel_(hDC, x, y)
ReleaseDC_(0, hDC)
This work fine!!
poz.point
If OpenWindow(0,0,0,100,45,"Get pixel color at cursor position",#PB_Window_MinimizeGadget)
TextGadget(0,0,0,50,12,"Red: ")
TextGadget(1,0,15,50,12,"Green: ")
TextGadget(2,0,30,50,12,"Blue: ")
TextGadget(3,50,0,50,12,"")
TextGadget(4,50,15,50,12,"")
TextGadget(5,50,30,50,12,"")
hDC = GetDC_(0)
Repeat
oldx=poz\x
oldy=poz\y
GetCursorPos_(@poz)
Color = GetPixel_(hDC, poz\x, poz\y)
If poz\x<>oldx Or poz\y<>oldy
SetGadgetText(3,Str(Red(color)))
SetGadgetText(4,Str(Green(color)))
SetGadgetText(5,Str(Blue(color)))
EndIf
event=WaitWindowEvent(200)
Until event=#PB_Event_CloseWindow
ReleaseDC_(0, hDC)
EndIf
QBasic
'Example: Find color of a screen pixel in QBasic (adapted from QBasic Help file).
' POINT(x%, y%) returns color of pixel at coordinates x,y.
SCREEN 7 'Choose color graphics screen (1,2,4,7,8,9,11,12,13).
LINE (0, 0)-(100, 100), 2 'Draw diagonal line in color attribute 2.
LOCATE 14, 1 'Locate below diagonal line to show output.
FOR y% = 1 TO 10
FOR x% = 1 TO 10
PRINT POINT(x%, y%); 'POINT(x%, y%) displays pixel color.
NEXT x%
PRINT
NEXT y%
END
BASIC256
color rgb(0, 255, 0)
rect 50, 50, 75, 75
color rgb(255, 0, 0)
line (20,20,100,100)
x = 60 : y = 50
c = pixel(x, y)
rojo = (c & 0xff0000) \ 0x10000
verde = (c & 0xff00) \ 0x100
azul = (c & 0xff)
print rojo; " "; verde; " "; azul
SmileBASIC
DEF GETPX X,Y OUT R,G,B
PCOL=GSPOIT(X,Y)
RGBREAD PCOL OUT R,G,B
END
TI-89 BASIC
Only the graph screen can be read.
pxlTest(y, x) © returns boolean
Visual Basic .NET
Private Function GetPixelColor(ByVal Location As Point) As Color
Dim b As New Bitmap(1, 1)
Dim g As Graphics = Graphics.FromImage(b)
g.CopyFromScreen(Location, Point.Empty, New Size(1, 1))
Return b.GetPixel(0, 0)
End Function
VBA
In "pure" Visual Basic for Application, there is no way to find the color of a screen pixel. We have to use api's functions. This code should be adapted for 64 bits versions...
Option Explicit
Private Type POINTAPI
x As Long
y As Long
End Type
Private Declare Function GetPixel Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, ByVal y As Long) As Long
Private Declare Function GetCursorPos Lib "USER32" (lpPoint As POINTAPI) As Long
Private Declare Function GetWindowDC Lib "USER32" (ByVal hWnd As Long) As Long
Sub Color_of_a_screen_pixel()
Dim myColor As Long
myColor = Get_Color_Under_Cursor
End Sub
Function Get_Color_Under_Cursor() As Long
Dim Pos As POINTAPI, lngDc As Long
lngDc = GetWindowDC(0)
GetCursorPos Pos
Get_Color_Under_Cursor = GetPixel(lngDc, Pos.x, Pos.y)
End Function
Yabasic
open window 100, 100
backcolor 255, 0, 0
clear window
color 0, 255, 0
fill rectangle 50, 50, 75, 75
x = 60 : y = 60
s$ = right$(getbit$(x, y, x, y), 6)
blue = dec(right$(s$, 2))
green = dec(mid$(s$, 3, 2))
red = dec(left$(s$, 2))
print red, " ", green, " ", blue
ZX Spectrum Basic
The built-in function POINT (x,y)
returns 0 if the pixel at x,y is set to the relevant PAPER
colour, or 1 if it is set to the INK
colour. (Note that there can only be a maximum of two colours in each 8x8-pixel section of the screen.)
C
#include <X11/Xlib.h>
void
get_pixel_color (Display *d, int x, int y, XColor *color)
{
XImage *image;
image = XGetImage (d, RootWindow (d, DefaultScreen (d)), x, y, 1, 1, AllPlanes, XYPixmap);
color->pixel = XGetPixel (image, 0, 0);
XFree (image);
XQueryColor (d, DefaultColormap(d, DefaultScreen (d)), color);
}
// Your code
XColor c;
get_pixel_color (display, 30, 40, &c);
printf ("%d %d %d\n", c.red, c.green, c.blue);
(Linux users, see grabc.)
#include <Windows.h>
COLORREF getColorAtCursor(void) {
POINT p;
COLORREF color;
HDC hDC;
BOOL b;
/* Get the device context for the screen */
hDC = GetDC(NULL);
if (hDC == NULL)
return CLR_INVALID;
/* Get the current cursor position */
b = GetCursorPos(&p);
if (!b)
return CLR_INVALID;
/* Retrieve the color at that position */
color = GetPixel(hDC, p.x, p.y);
/* Release the device context again */
ReleaseDC(GetDesktopWindow(), hDC);
return color;
}
C#
using System;
using System.Drawing;
using System.Windows.Forms;
class Program
{
static Color GetPixel(Point position)
{
using (var bitmap = new Bitmap(1, 1))
{
using (var graphics = Graphics.FromImage(bitmap))
{
graphics.CopyFromScreen(position, new Point(0, 0), new Size(1, 1));
}
return bitmap.GetPixel(0, 0);
}
}
static void Main()
{
Console.WriteLine(GetPixel(Cursor.Position));
}
}
Sample output:
Color [A=255, R=243, G=242, B=231]
C++/CLI
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
[STAThreadAttribute]
int main()
{
Point^ MousePoint = gcnew Point();
Control^ TempControl = gcnew Control();
MousePoint = TempControl->MousePosition;
Bitmap^ TempBitmap = gcnew Bitmap(1,1);
Graphics^ g = Graphics::FromImage(TempBitmap);
g->CopyFromScreen((Point)MousePoint, Point(0, 0), Size(1, 1));
Color color = TempBitmap->GetPixel(0,0);
Console::WriteLine("R: "+color.R.ToString());
Console::WriteLine("G: "+color.G.ToString());
Console::WriteLine("B: "+color.B.ToString());
}
Clojure
(defn get-color-at [x y]
(.getPixelColor (java.awt.Robot.) x y))
Common Lisp
Using Allegro and their Common Graphics package
(in-package :cg-user)
(defun print-hex (n)
(let ((*print-base* 16.) (*print-radix* t))
(print n)) t)
(defun get-byte (n byte)
(logand (ash n (* byte -8)) #xFF))
(defun get-pixel (x y)
(let ((pixval (caar (contents (get-screen-pixmap :box (make-box x y (+ x 1) (+ y 1)))))))
(mapcar #'(lambda (i) (get-byte pixval i)) '(2 1 0 3))))
(defun get-mouse-pixel ()
(let ((pos (cursor-position (screen *system*))))
(get-pixel (position-x pos) (position-y pos))))
(print-hex (get-mouse-pixel))
Sample output: (values are in RGBA order):
(#xe0 #x43 #x43 #xff)
Delphi
program ScreenPixel;
{$APPTYPE CONSOLE}
uses
Windows,
SysUtils,
Graphics;
// Use this function in a GUI application to return the color
function GetPixelColourAsColor(const PixelCoords: TPoint): TColor;
var
dc: HDC;
begin
// Get Device Context of windows desktop
dc := GetDC(0);
// Read the color of the pixel at the given coordinates
Result := GetPixel(dc,PixelCoords.X,PixelCoords.Y);
end;
// Use this function to get a string representation of the current colour
function GetPixelColourAsString(const PixelCoords: TPoint): string;
var
r,g,b: Byte;
col: TColor;
begin
col := GetPixelColourAsColor(PixelCoords);
// Convert the Delphi TColor value to it's RGB components
r := col and $FF;
g := (col shr 8) and $FF;
b := (col shr 16) and $FF;
// Format the result
Result := 'R('+IntToStr(r)+') G('+IntToStr(g)+') G('+IntToStr(b)+')';
{
Alternatively, format the result as follows to get a
string representation of the Delphi TColor value
Result := ColorToString(GetPixel(dc,curP.X,curP.Y));
}
end;
var
s: string;
P: TPoint;
begin
s := '';
Writeln('Move mouse over a pixel. Hit return to get colour of selected pixel.');
repeat
Readln(s);
if s = '' then
begin
GetCursorPos(P);
Writeln('Colour at cursor position X:'+
IntToStr(P.X)+' Y:'+
IntToStr(P.Y) +' = '+
GetPixelColourAsString(P)
);
Writeln('');
Writeln('Move mouse and hit enter again.');
end;
until
SameText(s,'quit');
end.
Example output:
Move mouse over a pixel. Hit return to get colour of selected pixel. Colour at cursor position X:429 Y:161 = R(0) G(0) B(0) Move mouse and hit enter again. Colour at cursor position X:942 Y:358 = R(182) G(206) B(231) Move mouse and hit enter again. Colour at cursor position X:704 Y:103 = R(240) G(240) B(240) Move mouse and hit enter again. Colour at cursor position X:2756 Y:59 = R(250) G(196) B(182)
F#
open System.Drawing
open System.Windows.Forms
let GetPixel x y =
use img = new Bitmap(1,1)
use g = Graphics.FromImage(img)
g.CopyFromScreen(new Point(x,y), new Point(0,0), new Size(1,1))
let clr = img.GetPixel(0,0)
(clr.R, clr.G, clr.B)
let GetPixelAtMouse () =
let pt = Cursor.Position
GetPixel pt.X pt.Y
FutureBasic
Tracks color information of the pixel under the current mouse x/y coordinates.
_window = 1
begin enum 1
_view
_colorWell
_imageView
end enum
void local fn BuildWindow
window _window, @"ColorUnderMouse", (0,0,500,400), NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
view subclass _view, (0,0,500,300)
colorwell _colorWell, YES, fn ColorWhite, ( 410, 310, 70, 70 ), NO, _window
end fn
void local fn DrawRect
CFArrayRef array = @[fn ColorRed, fn ColorOrange, fn ColorYellow, fn ColorGreen, fn ColorBlue, fn ColorWithRGB(0,0.29,0.51,1), fn ColorWithRGB(0.58,0.0,0.83,1)]
GradientRef grad = fn GradientWithColors( array )
GradientDrawInRect( grad, fn ViewFrame(_view), 0 )
end fn
void local fn DoMouse( tag as NSInteger )
CGPoint pt = fn EventLocationInView( tag )
ColorRef color = fn ViewColorAtPoint( tag, pt )
ColorWellSetColor( _colorWell, color )
cls : printf @"%.0fx, %.0fy, %@", pt.x, pt.y, color
end fn
void local fn DoDialog( ev as long, tag as long )
select ( tag )
case _view
select ( ev )
case _viewDrawRect : fn DrawRect
case _viewMouseDown : fn DoMouse( tag )
case _viewMouseDragged : fn DoMouse( tag )
end select
end select
select ( ev )
case _windowWillClose : end
end select
end fn
fn BuildWindow
on dialog fn DoDialog
HandleEvents
- Output:
Go
package main
import (
"fmt"
"github.com/go-vgo/robotgo"
)
func main() {
// get position of mouse cursor
x, y := robotgo.GetMousePos()
// get color of pixel at that position
color := robotgo.GetPixelColor(x, y)
fmt.Printf("Color of pixel at (%d, %d) is 0x%s\n", x, y, color)
}
- Output:
Sample output:
Color of pixel at (659, 253) is 0x300a24
Groovy
import java.awt.Robot
class GetPixelColor {
static void main(args) {
println getColorAt(args[0] as Integer, args[1] as Integer)
}
static getColorAt(x, y) {
new Robot().getPixelColor(x, y)
}
}
Icon and Unicon
Icon and Unicon don't have direct access to the screen; however, we can read the colour of of a maximal sized window instead. The graphics procedure generates all pixels from a rectangular selection as a comma separated string with RGB values.
graphics.icn provides graphics printf.icn provides printf
Sample Output:
x=943,y=946 pixel=0,0,65535 x=658,y=610 pixel=47802,0,65535 x=934,y=487 pixel=0,0,0
J
Note that the concept of "screen" has both hardware and operating system dependencies.
Assuming the OS is Windows (Windows being an operating system with fairly wide adoption, which also guarantees a specific concept of "screen"):
GetDC=: 'user32.dll GetDC >i i'&cd NB. hdx: GetDC hwnd
GetPixel=: 'gdi32.dll GetPixel >l i i i'&cd NB. rgb: GetPixel hdc x y
GetCursorPos=: 'user32.dll GetCursorPos i *i'&cd NB. success: point
Task example -- reading the color of the pixel at the mouse cursor:
|.(3#256) #: GetPixel (GetDC<0),1{::GetCursorPos<0 0
121 91 213
Breaking this down:
GetDC<0
1325469620
GetCursorPos<0 0
┌─┬───────┐
│1│101 255│
└─┴───────┘
1{::GetCursorPos<0 0
101 255
GetPixel 1325469620 101 255
13982585
|.(3#256)#:13982585
121 91 213
(The windows color result is packed as 0x00bbggrr. So, after splitting the integer result into bytes we need to reverse their order to get red,green,blue.)
Java
public static Color getColorAt(int x, int y){
return new Robot().getPixelColor(x, y);
}
Julia
# Windows GDI version
function getpixelcolors(x, y)
hdc = ccall((:GetDC, "user32.dll"), UInt32, (UInt32,), 0)
pxl = ccall((:GetPixel, "gdi32.dll"), UInt32, (UInt32, Cint, Cint), hdc, Cint(x), Cint(y))
return pxl & 0xff, (pxl >> 8) & 0xff, (pxl >> 16) & 0xff
end
const x = 120
const y = 100
cols = getpixelcolors(x, y)
println("At screen point (x=$x, y=$y) the color RGB components are red: $(cols[1]), green: $(cols[2]), and blue: $(cols[3])")
- Output:
At screen point (x=120, y=100) the color RGB components are red: 1, green: 36, and blue: 86
Kotlin
import java.awt.*
fun getMouseColor(): Color {
val location = MouseInfo.getPointerInfo().location
return getColorAt(location.x, location.y)
}
fun getColorAt(x: Int, y: Int): Color {
return Robot().getPixelColor(x, y)
}
Lingo
on getScreenPixelColor (x, y)
sx = xtra("ScrnXtra3").new()
img = sx.ScreenToImage(rect(x, y, x+1, y+1))
return img.getPixel(0, 0)
end
Logo
CLEARSCREEN SHOW PIXEL [255 255 255]
M2000 Interpreter
Colors is M2000 have a negative value for RGB, or positive for default colors (0 to 15 are the default colors). Also numbers above 0x80000000 (is a positive number), are Windows colors too. Point return a negative value so we have to make it positive to get the RGB value where Red is the least significant byte. Html color has R as the most significant byte (of three), so to display properly we have to use a mix of Right$(),Mid$() and Left$() functions on string representation on color$.
Module CheckColor {
\\ Print hex code for color, and html code for color
Every 25 {
move mouse.x, mouse.y
color$=Hex$(-point, 3) ' point has a negative value
Print Over "0x"+color$+", #"+Right$(color$,2)+Mid$(color$, 3,2)+Left$(color$,2)
if mouse<>0 then exit
}
Print
}
CheckColor
Mathematica /Wolfram Language
getPixel[{x_?NumberQ, y_?NumberQ}, screenNumber_Integer: 1] := ImageValue[CurrentScreenImage[n], {x, y}]
Nim
Using GTK2
import gtk2, gdk2, gdk2pixbuf
type Color = tuple[r, g, b: byte]
gtk2.nim_init()
proc getPixelColor(x, y: int32): Color =
var p = pixbufNew(COLORSPACE_RGB, false, 8, 1, 1)
discard p.getFromDrawable(getDefaultRootWindow().Drawable,
getDefaultScreen().getSystemColormap(), x, y, 0, 0, 1, 1)
result = cast[ptr Color](p.getPixels)[]
echo getPixelColor(0, 0)
Using GTK3
import gintro/[gtk, gobject, gio, gdk, gdkpixbuf]
type Color = tuple[r, g, b: byte]
proc getPixelColor(x, y: int32): Color =
var pixbuf = pixbufGetFromWindow(getDefaultRootWindow(), x, y, 1, 1)
result = cast[ptr Color](pixbuf.readPixels())[]
proc activate(app: Application) =
## Needed by GTK3.
discard
let app = newApplication("org.gtk.example")
connect(app, "activate", activate)
discard run(app)
echo getPixelColor(1500, 800)
Perl
This example works with MacOS, customize with the appropriate screencapture utility for other OSes.
use strict;
use warnings;
use GD;
my $file = '/tmp/one-pixel-screen-capture.png';
system "screencapture -R 123,456,1,1 $file";
my $image = GD::Image->newFromPng($file);
my $index = $image->getPixel(0,0);
my($red,$green,$blue) = $image->rgb($index);
print "RGB: $red, $green, $blue\n";
unlink $file;
- Output:
RGB: 20, 2, 124
Phix
integer {r,g,b} = im_pixel(image, x, y)
An example of this in use can be found in demo/pGUI/simple_paint.exw
PHP
$img = imagegrabscreen();
$color = imagecolorat($im, 10, 50);
imagedestroy($im);
PicoLisp
Using 'grabc' as recommended in the C solution
(in '(grabc)
(mapcar hex (cdr (line NIL 1 2 2 2))) )
Output:
73,61,205 -> (73 61 205)
Processing
Access any pixel value on the sketch canvas. A color in Processing is a 32-bit int, organized in four components, alpha red green blue, as AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB. Each component is 8 bits (a number between 0 and 255), and can be accessed with alpha(), red(), green(), blue().
void draw(){
color c = get(mouseX,mouseY);
println(c, red(c), green(c), blue(c));
}
For greater speed, pixels may be looked up by index in the pixels[] array, and color components may be retrieved by bit-shifting.
void draw(){
loadPixels();
color c = pixels[mouseY * width + mouseX];
println(c, c >> 16 & 0xFF, c >> 8 & 0xFF, c >> 8 & 0xFF);
}
Python
def get_pixel_colour(i_x, i_y):
import win32gui
i_desktop_window_id = win32gui.GetDesktopWindow()
i_desktop_window_dc = win32gui.GetWindowDC(i_desktop_window_id)
long_colour = win32gui.GetPixel(i_desktop_window_dc, i_x, i_y)
i_colour = int(long_colour)
win32gui.ReleaseDC(i_desktop_window_id,i_desktop_window_dc)
return (i_colour & 0xff), ((i_colour >> 8) & 0xff), ((i_colour >> 16) & 0xff)
print (get_pixel_colour(0, 0))
def get_pixel_colour(i_x, i_y):
import PIL.ImageGrab
return PIL.ImageGrab.grab().load()[i_x, i_y]
print (get_pixel_colour(0, 0))
def get_pixel_colour(i_x, i_y):
import PIL.Image # python-imaging
import PIL.ImageStat # python-imaging
import Xlib.display # python-xlib
o_x_root = Xlib.display.Display().screen().root
o_x_image = o_x_root.get_image(i_x, i_y, 1, 1, Xlib.X.ZPixmap, 0xffffffff)
o_pil_image_rgb = PIL.Image.fromstring("RGB", (1, 1), o_x_image.data, "raw", "BGRX")
lf_colour = PIL.ImageStat.Stat(o_pil_image_rgb).mean
return tuple(map(int, lf_colour))
print (get_pixel_colour(0, 0))
def get_pixel_colour(i_x, i_y):
import gtk # python-gtk2
o_gdk_pixbuf = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 1, 1)
o_gdk_pixbuf.get_from_drawable(gtk.gdk.get_default_root_window(), gtk.gdk.colormap_get_system(), i_x, i_y, 0, 0, 1, 1)
return tuple(o_gdk_pixbuf.get_pixels_array().tolist()[0][0])
print (get_pixel_colour(0, 0))
def get_pixel_colour(i_x, i_y):
import PyQt4.QtGui # python-qt4
app = PyQt4.QtGui.QApplication([])
long_qdesktop_id = PyQt4.QtGui.QApplication.desktop().winId()
long_colour = PyQt4.QtGui.QPixmap.grabWindow(long_qdesktop_id, i_x, i_y, 1, 1).toImage().pixel(0, 0)
i_colour = int(long_colour)
return ((i_colour >> 16) & 0xff), ((i_colour >> 8) & 0xff), (i_colour & 0xff)
print (get_pixel_colour(0, 0))
Racket
See get-pixel-color.rkt.
Raku
(formerly Perl 6)
This example works with MacOS, customize with the appropriate screencapture utility for other OSes.
use GD::Raw;
my $file = '/tmp/one-pixel-screen-capture.png';
qqx/screencapture -R 123,456,1,1 $file/;
my $fh = fopen($file, "rb") or die;
my $image = gdImageCreateFromPng($fh);
my $pixel = gdImageGetPixel($image, 0, 0);
my ($red,$green,$blue) =
gdImageRed( $image, $pixel),
gdImageGreen($image, $pixel),
gdImageBlue( $image, $pixel);
say "RGB: $red, $green, $blue";
fclose($fh);
unlink $file;
- Output:
RGB: 20, 2, 124
Alternately, a version that should work in any X11 environment. Needs X11::xdo and MagickWand installed.
signal(SIGINT).tap: { sleep .1; cleanup(); print "\n" xx 50, "\e[H\e[J"; exit(0) }
multi MAIN () {
use X11::libxdo;
my $xdo = Xdo.new;
my ($lx, $ly) = 0, 0;
loop {
sleep .1;
my ($x, $y, $) = $xdo.get-mouse-location;
next if $lx == $x and $ly == $y;
($lx, $ly) = $x, $y;
display $x, $y, |get-pixel($x, $y);
}
}
my %*SUB-MAIN-OPTS = :named-anywhere;
multi MAIN (
Int $x, #= Integer x coordinate to pick
Int $y, #= Integer y coordinate to pick
$q = False #= Boolean "quiet" mode, set truthy for decimal values, set to h for hex values
) {
my ($red, $green, $blue) = get-pixel($x, $y);
if $q {
$q.lc eq 'h' ??
( printf "%02X:%02X:%02X\n", $red, $green, $blue ) !!
( printf "%03d:%03d:%03d\n", $red, $green, $blue );
} else {
display($x, $y, $red, $green, $blue);
cleanup();
}
exit(0);
}
sub get-pixel ($x, $y) {
my $xcolor =
qqx/import -window root -crop 1x1+{$x-1 max 0}+{$y-2 max 0} -depth 8 txt:-/
.comb(/<?after '#'><xdigit> ** 6/);
|$xcolor.comb(2)».parse-base(16);
}
sub display ($x, $y, $r, $g, $b) {
print "\e[?25l\e[48;2;0;0;0m\e[38;2;255;255;255m\e[H\e[J";
printf " x: %4d y: $y\n", $x;
printf " RGB: %03d:%03d:%03d \n HEX: %02X:%02X:%02X\n",
$r, $g, $b, $r, $g, $b;
print "\e[38;2;{$r};{$g};{$b}m ",
('█' x 18 xx 6).join("\n "), "\n\n";
}
sub cleanup { print "\e[0m\e[?25h" }
REXX
This program only works
- Personal REXX or
- PC/REXX
This REXX version uses the position of the cursor.
The REXX program converts the hexadecimal attribute of the character at the location of the cursor to a familiar name of a color.
/*REXX program obtains the cursor position (within it's window) and displays it's color.*/
parse value cursor() with r c . /*get cursor's location in DOS screen. */
hue=scrRead(r, c, 1, 'A') /*get color of the cursor's location. */
if hue=='00'x then color= 'black' /*or dark grey, dark gray. */
if hue=='01'x then color= 'darkblue'
if hue=='02'x then color= 'darkgreen'
if hue=='03'x then color= 'darkturquoise' /*or dark cyan. */
if hue=='04'x then color= 'darkred' /*or maroon. */
if hue=='05'x then color= 'darkmagenta' /*or dark pink. */
if hue=='06'x then color= 'orange' /*or dark yellow, orage, brown. */
if hue=='07'x then color= 'gray' /*or grey, gray, dark white. */
if hue=='08'x then color= 'gray' /*or grey, gray, dark white. */
if hue=='09'x then color= 'blue' /*or bright blue. */
if hue=='0A'x then color= 'green' /*or bright green. */
if hue=='0B'x then color= 'turquoise' /*or bright turquoise, cyan, britecyan.*/
if hue=='0C'x then color= 'red' /*or bright red. */
if hue=='0D'x then color= 'magenta' /*or bright magenta, pink, brite pink. */
if hue=='0E'x then color= 'yellow' /*or bright yellow. */
if hue=='0F'x then color= 'white' /*or bright, brite white. */
say 'screen location ('r","c') color is:' color /*display color of char at row, column.*/
- output:
screen location (33,1) color is: yellow
Ring
# Project : Color of a screen pixel
Load "gamelib.ring"
r = 0
g = 0
b = 0
al_init()
al_init_image_addon()
display = al_create_display(1000,800)
al_set_target_bitmap(al_get_backbuffer(display))
al_clear_to_color(al_map_rgb(255,255,255))
image = al_load_bitmap("stock.jpg")
al_draw_rotated_bitmap(image,0,0,250,250,150,0)
al_draw_scaled_bitmap(image,0,0,250,250,20,20,400,400,0)
ring_getpixel(image,300,300)
see "r = " + r + nl
see "g = " + g + nl
see "b = " + b + nl
al_flip_display()
al_rest(2)
al_destroy_bitmap(image)
al_destroy_display(display)
func ring_getpixel(image,x,y)
newcolor = al_get_pixel(image,x,y)
r=copy(" ",4) g=copy(" ",4) b=copy(" ",4)
p1 = VarPtr("r","float")
p2 = VarPtr("g","float")
p3 = VarPtr("b","float")
al_unmap_rgb_f(newcolor, p1 , p2 , p3 )
r = bytes2float(r)
g = bytes2float(g)
b = bytes2float(b)
return [r,g,b]
Output:
r = 0.42 g = 0.29 b = 0.27
RPL
RPL was designed for black-and-white LCD screens. The PIX?
instruction returns 1 if the designated pixel is black - actually dark gray or blue, depending on the model - and 0 if it's not.
(10,10) PIX?
PIX?
was introduced in 1990 with the HP-48. On previous machines (HP-28C/S), the only way to test a pixel was to convert the status of the 131x32 LCD matrix into a 548-character string using the LCD→
command, and then test the appropriate bit of the appropriate character.
Ruby
This example requires ImageMagick >= 6.2.10 (works on X11, unsure about other platforms).
module Screen
IMPORT_COMMAND = '/usr/bin/import'
# Returns an array with RGB values for the pixel at the given coords
def self.pixel(x, y)
if m = `#{IMPORT_COMMAND} -silent -window root -crop 1x1+#{x.to_i}+#{y.to_i} -depth 8 txt:-`.match(/\((\d+),(\d+),(\d+)\)/)
m[1..3].map(&:to_i)
else
false
end
end
end
Scala
def getColorAt(x: Int, y: Int): Color = new Robot().getPixelColor(x, y)
Smalltalk
Display rootView colorAt:(10@10).
Display rootView colorAt:(Display pointerPosition)
Standard ML
Works with PolyML
open XWindows ;
val disp = XOpenDisplay "" ;
val im =
let
val pos = #4 (XQueryPointer (RootWindow disp)) ;
in
XGetImage (RootWindow disp) (MakeRect pos (AddPoint(pos,XPoint{x=1,y=1})) ) AllPlanes ZPixmap
end;
XGetPixel disp im (XPoint {x=0,y=0}) ;
result
val it = 6371827: int
Tcl
Works only on X11 or OSX with Xquartz.
package require Tcl 8.5
package require Tk
# Farm out grabbing the screen to an external program.
# If it was just for a Tk window, we'd use the tkimg library instead
proc grabScreen {image} {
set pipe [open {|xwd -root -silent | convert xwd:- ppm:-} rb]
$image put [read $pipe]
close $pipe
}
# Get the RGB data for a particular pixel (global coords)
proc getPixelAtPoint {x y} {
set buffer [image create photo]
grabScreen $buffer
set data [$image get $x $y]
image delete $buffer
return $data
}
# Demo...
puts [format "pixel at mouse: (%d,%d,%d)" \
{*}[getPixelAtPoint {*}[winfo pointerxy .]]]
Wren
import "dome" for Window, Process
import "graphics" for Canvas, Color
import "input" for Mouse
class Game {
static init() {
Window.title = "Color of a screen pixel"
Canvas.cls(Color.orange) // {255, 163, 0} in the default palette
}
static update() {
// report location and color of pixel at mouse cursor
// when the left button is first pressed
if (Mouse.isButtonPressed("left")) {
var x = Mouse.x
var y = Mouse.y
var col = Canvas.pget(x, y)
System.print("The color of the pixel at (%(x), %(y)) is %(getRGB(col))")
Process.exit(0)
}
}
static draw(dt) {}
static getRGB(col) { "{%(col.r), %(col.g), %(col.b)}" }
}
- Output:
Sample output:
$ ./dome color_of_screen_pixel.wren The color of the pixel at (152, 115) is {255, 163, 0}
XPL0
Color gets either 1, 2, 4, 8, 15, 16, or 24 significant bits depending on the current graphic mode enabled on an IBM-PC compatible machine with VESA graphics.
code ReadPix=44;
int Color, X, Y;
Color:= ReadPix(X, Y);
- Programming Tasks
- GUI
- Testing
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- 8086 Assembly
- Action!
- App Inventor
- AutoHotkey
- AutoIt
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- BaCon
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