Go Fish: Difference between revisions

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(Go Fish en FreeBASIC)
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=={{header|Erlang}}==
=={{header|Erlang}}==
See [[Go Fish/Erlang]]
See [[Go Fish/Erlang]]

=={{header|FreeBASIC}}==
<lang freebasic>
' Go Fish ~ ¡Pesca!

Const cartas = "A234567890JQK"

Declare Sub Reparto_Cartas
Declare Sub Pescar_Carta_Jug
Declare Sub Pescar_Carta_CPU
Declare Sub Comprobar_Libro_Jug
Declare Sub Comprobar_Libro_CPU
Declare Sub Comprobar_Fin_Partida
Declare Sub Intro

Dim Shared As Integer play(13), compu(13), deck(13), guess(13), poss(13), asked(13)
Dim Shared As String nombre, Snombre, CartaPedida
Dim Shared puntos(2) As Byte = {0,0}
Dim Shared As Integer remca = 4*Len(cartas)
Dim Shared As Integer i, k, j, cn
For i = 1 To 13
deck(i) = 4
Next i
For i = 1 To 9
Reparto_Cartas
deck(k) -= 1
compu(k) += 1
Reparto_Cartas
deck(k) -= 1
play(k) += 1
Next i
Dim As Integer v, po

Sub Reparto_Cartas
remca -= 1
Dim As Integer sc = remca * Rnd + 1
For k = 1 To 13
sc -= deck(k)
If sc <= 0 Then Return
Next k
End Sub

Sub Pescar_Carta_Jug
Reparto_Cartas
Print " " &Mid(cartas,k,1) &"."
deck(k) -= 1
play(k) += 1
End Sub

Sub Pescar_Carta_CPU
Reparto_Cartas
Print "a carta."
deck(k) -= 1
compu(k) += 1
End Sub

Sub Comprobar_Libro_Jug
For i = 1 To 13
If play(i) <> 4 Then
Else
Color 11: Print Snombre &" completa el libro de " &Mid(cartas,i,1) &"'s.": Color 7
play(i) = 0
puntos(0) += 1
End If
Next i
End Sub

Sub Comprobar_Libro_CPU
For i = 1 To 13
If compu(i) <> 4 Then
Else
Color 11: Print Snombre &" completa el libro de " &Mid(cartas,i,1) &"'s.": Color 7
compu(i) = 0
puntos(1) += 1
End If
Next i
End Sub

Sub Comprobar_Fin_Partida
Dim As Integer np = 0, nc = 0
For i = 1 To 13
np += play(i)
nc += compu(i)
Next i
If remca = 0 Or np = 0 Or nc = 0 Then
Color 15: Print
Print "*** ­FIN de la partida! ***"
Print
If puntos(0) < puntos(1) Then
Print "La CPU ha ganado."
Elseif puntos(0) > puntos(1) Then
Print nombre &" ha ganado."
Else
Print "­Es un empate!"
End If
Sleep: End
End If
End Sub

Sub Intro
Color 15
Print " __ _ _ "
Print " __ _ ___ / _(_)___| |__ "
Print " / ` |/ _ \ | |_| / __| '_ \ "
Print "| (_) | (_) | | _| \__ \ | | | "
Print " \__, |\___/ |_| |_|___/_| |_| "
Print " |___/ "
Print " "
Color 14: Locate 10, 2: Input "Como te llamas: ", nombre
End Sub

'--- Programa Principal ---
Cls
Randomize Timer
Intro
Do
Dim As boolean MuestraMano = false
While MuestraMano = false
Color 15: Print Chr(10) &"Puntos >> " &nombre &": "; puntos(0); " CPU: "; puntos(1)
Color 13: Print Chr(10) &space(10) &remca &" cartas restantes"
Color 14: Print Chr(10) &"Tu mano: ";
For i = 1 To 13
If Not play(i) Then
For j = 1 To play(i)
Print Mid(cartas,i,1); " ";
Next j
End If
Next i
Print
Dim As boolean PideCarta = false
While PideCarta = false
Comprobar_Fin_Partida
Snombre = nombre
Color 7: Print
Input "¨Que carta pides... "; CartaPedida
Print
If CartaPedida <> "" Then cn = Instr(cartas, Ucase(CartaPedida)): PideCarta = true
If cn = 0 Then
Print "Lo siento, no es una opción valida.": PideCarta = false
Elseif play(cn) = 0 Then Color 12: Print "­No tienes esa carta!": Color 7: PideCarta = false
End If
Wend
guess(cn) = 1
If compu(cn) = 0 Then
Print Snombre &", ";
Color 15: Print "­ve a pescar!"
Color 7: Print Snombre &" pesca un";: Pescar_Carta_Jug
Comprobar_Libro_Jug
MuestraMano = true
Else
v = compu(cn)
compu(cn) = 0
play(cn) += v
Print Snombre &" consigue " &v &" carta(s) mas."
Comprobar_Libro_Jug
MuestraMano = false
End If
Wend

Snombre = "CPU"
For i = 1 To 13
asked(i) = 0
Next i
Dim As boolean Turno_CPU_2 = false
While Turno_CPU_2 = false
Comprobar_Fin_Partida
po = 0
For i = 1 To 13
If (compu(i) > 0) And (guess(i) > 0) Then poss(i) = 1: po += 1
Next i
If po = 0 Then
Do
k = (Rnd*12)+1
Loop While compu(k) = 0 Or asked(k)
Else
Do
k = (Rnd*12)+1
Loop While poss(k) = 0
guess(k) = 0
asked(k) = 1
End If

Print: Print Snombre &" quiere tus " &Mid(cartas,k,1) &"'s."
asked(k) = 1
If play(k) = 0 Then
Print Snombre &", ";
Color 15: Print "­ve a pescar!"
Color 7:Print Snombre &" pesca un";: Pescar_Carta_CPU
Comprobar_Libro_CPU
Turno_CPU_2 = true
Else
v = play(k)
play(k) = 0
compu(k) += v
Print Snombre &" consigue " &v &" carta(s) mas."
Comprobar_Libro_CPU
Turno_CPU_2 = false
End If
Wend
Loop
End
</lang>


=={{header|Go}}==
=={{header|Go}}==

Revision as of 21:33, 21 July 2019

Task
Go Fish
You are encouraged to solve this task according to the task description, using any language you may know.

Write a program to let the user play Go Fish against a computer opponent. Use the following rules:

  • Each player is dealt nine cards to start with.
  • On their turn, a player asks their opponent for a given rank (such as threes or kings). A player must already have at least one card of a given rank to ask for more.
    • If the opponent has any cards of the named rank, they must hand over all such cards, and the requester can ask again.
    • If the opponent has no cards of the named rank, the requester draws a card and ends their turn.
  • A book is a collection of every card of a given rank. Whenever a player completes a book, they may remove it from their hand.
  • If at any time a player's hand is empty, they may immediately draw a new card, so long as any new cards remain in the deck.
  • The game ends when every book is complete. The player with the most books wins.

The game's AI need not be terribly smart, but it should use at least some strategy. That is, it shouldn't choose legal moves entirely at random.

You may want to use code from Playing Cards.

Aime

See Go Fish/Aime

AutoHotkey

See Go Fish/AutoHotkey

C

See Go Fish/C

C++

See Go Fish/C++

D

See Go Fish/D

Erlang

See Go Fish/Erlang

FreeBASIC

<lang freebasic> ' Go Fish ~ ¡Pesca!

Const cartas = "A234567890JQK"

Declare Sub Reparto_Cartas Declare Sub Pescar_Carta_Jug Declare Sub Pescar_Carta_CPU Declare Sub Comprobar_Libro_Jug Declare Sub Comprobar_Libro_CPU Declare Sub Comprobar_Fin_Partida Declare Sub Intro

Dim Shared As Integer play(13), compu(13), deck(13), guess(13), poss(13), asked(13) Dim Shared As String nombre, Snombre, CartaPedida Dim Shared puntos(2) As Byte = {0,0} Dim Shared As Integer remca = 4*Len(cartas) Dim Shared As Integer i, k, j, cn For i = 1 To 13

   deck(i) = 4

Next i For i = 1 To 9

   Reparto_Cartas
   deck(k) -= 1
   compu(k) += 1
   Reparto_Cartas
   deck(k) -= 1
   play(k) += 1

Next i Dim As Integer v, po

Sub Reparto_Cartas

   remca -= 1
   Dim As Integer sc = remca * Rnd + 1
   For k = 1 To 13
       sc -= deck(k)
       If sc <= 0 Then Return
   Next k

End Sub

Sub Pescar_Carta_Jug

   Reparto_Cartas
   Print " " &Mid(cartas,k,1) &"."
   deck(k) -= 1
   play(k) += 1

End Sub

Sub Pescar_Carta_CPU

   Reparto_Cartas
   Print "a carta."
   deck(k) -= 1
   compu(k) += 1

End Sub

Sub Comprobar_Libro_Jug

   For i = 1 To 13
       If play(i) <> 4 Then
       Else
           Color 11: Print Snombre &" completa el libro de " &Mid(cartas,i,1) &"'s.": Color 7
           play(i) = 0
           puntos(0) += 1
       End If
   Next i

End Sub

Sub Comprobar_Libro_CPU

   For i = 1 To 13
       If compu(i) <> 4 Then
       Else
           Color 11: Print Snombre &" completa el libro de " &Mid(cartas,i,1) &"'s.": Color 7
           compu(i) = 0
           puntos(1) += 1
       End If
   Next i

End Sub

Sub Comprobar_Fin_Partida

   Dim As Integer np = 0, nc = 0
   For i = 1 To 13
       np += play(i)
       nc += compu(i)
   Next i
   If remca = 0 Or np = 0 Or nc = 0 Then         
       Color 15: Print
       Print "*** ­FIN de la partida! ***"
       Print
       If puntos(0) < puntos(1) Then 
           Print "La CPU ha ganado."
       Elseif puntos(0) > puntos(1) Then 
           Print nombre &" ha ganado." 
       Else 
           Print "­Es un empate!"
       End If
       Sleep: End
   End If

End Sub

Sub Intro

   Color 15 
   Print "                __ _     _      "
   Print "  __ _  ___    / _(_)___| |__   "
   Print " /  ` |/ _ \  | |_| / __| '_ \  "
   Print "| (_) | (_) | |  _| \__ \ | | | "
   Print " \__, |\___/  |_| |_|___/_| |_| "
   Print " |___/                          "
   Print "                                "
   Color 14: Locate 10, 2: Input "Como te llamas: ", nombre

End Sub

'--- Programa Principal --- Cls Randomize Timer Intro Do

   Dim As boolean MuestraMano = false
   While MuestraMano = false
       Color 15: Print Chr(10) &"Puntos >> " &nombre &": "; puntos(0); "  CPU: "; puntos(1)
       Color 13: Print Chr(10) &space(10) &remca &" cartas restantes"
       Color 14: Print Chr(10) &"Tu mano: ";
       For i = 1 To 13
           If Not play(i) Then 
               For j = 1 To play(i)
                   Print Mid(cartas,i,1); " ";
               Next j
           End If
       Next i
       Print
       
       Dim As boolean PideCarta = false
       While PideCarta = false
           Comprobar_Fin_Partida
           Snombre = nombre
           Color 7: Print
           Input "¨Que carta pides... "; CartaPedida
           Print
           If CartaPedida <> "" Then cn = Instr(cartas, Ucase(CartaPedida)): PideCarta = true
           If cn = 0 Then 
               Print "Lo siento, no es una opción valida.": PideCarta = false
               Elseif play(cn) = 0 Then Color 12: Print "­No tienes esa carta!": Color 7: PideCarta = false
           End If
       Wend
       
       guess(cn) = 1
       If compu(cn) = 0 Then 
           Print Snombre &", ";
           Color 15: Print "­ve a pescar!"
           Color 7: Print Snombre &" pesca un";: Pescar_Carta_Jug
           Comprobar_Libro_Jug
           MuestraMano = true
       Else
           v = compu(cn)
           compu(cn) = 0
           play(cn) += v
           Print Snombre &" consigue " &v &" carta(s) mas."
           Comprobar_Libro_Jug
           MuestraMano = false
       End If
   Wend
   Snombre = "CPU"
   For i = 1 To 13
       asked(i) = 0
   Next i
   Dim As boolean Turno_CPU_2 = false
   While Turno_CPU_2 = false
       Comprobar_Fin_Partida
       po = 0
       For i = 1 To 13
           If (compu(i) > 0) And (guess(i) > 0) Then poss(i) = 1: po += 1
       Next i
       If po = 0 Then 
           Do
               k = (Rnd*12)+1
           Loop While compu(k) = 0 Or asked(k)
       Else
           Do
               k = (Rnd*12)+1
           Loop While poss(k) = 0
           guess(k) = 0
           asked(k) = 1
       End If
       Print: Print Snombre &" quiere tus " &Mid(cartas,k,1) &"'s."
       asked(k) = 1
       If play(k) = 0 Then 
           Print Snombre &", ";
           Color 15: Print "­ve a pescar!"
           Color 7:Print Snombre &" pesca un";: Pescar_Carta_CPU
           Comprobar_Libro_CPU
           Turno_CPU_2 = true
       Else
           v = play(k)
           play(k) = 0
           compu(k) += v
           Print Snombre &" consigue " &v &" carta(s) mas."
           Comprobar_Libro_CPU
           Turno_CPU_2 = false
       End If
   Wend 

Loop End </lang>

Go

See Go Fish/Go

Haskell

See Go Fish/Haskell

Icon and Unicon

See Go Fish/Unicon

J

See Go Fish/J

Java

See Go Fish/Java


Julia

see Go Fish/Julia

Kotlin

See Go Fish/Kotlin

Locomotive Basic

See Go Fish/Locomotive Basic

Mathematica / Wolfram Language

See Go Fish/Mathematica

OCaml

See Go Fish/OCaml

Perl 6

See Go Fish/Perl_6

Phix

See Go Fish/Phix

PicoLisp

See Go Fish/PicoLisp

PureBasic

See Go Fish/PureBasic

Python

See Go Fish/Python

Racket

This example is incorrect. Please fix the code and remove this message.

Details: link broken.

See gofish.rkt. Documentation: Go Fish.

Ruby

See Go Fish/Ruby

Tcl

See Go Fish/Tcl