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<lang vb>'$INCLUDE:'filename.bas'</lang>
=={{header|Quackery}}==
To load and compile a file called <code>myfile.qky</code>:
<lang Quackery>$ "myfile.qky" loadfile</lang>
To load and compile a file called <code>myfile.qky</code> whilst loading and compiling another file:
<lang Quackery>[ $ "myfile.qky" loadfile ] now!</lang>
To prevent a file called <code>myfile.qky</code> from being loaded and compiled more than once during a Quackery session (e.g. a library module that may be invoked during compilation of several other files) define a word called <code>myfile.qky</code> in the file <code>myfile.qky</code>. By convention, use this definition as the first word defined in the file:
<lang Quackery>[ this ] is myfile.qky</lang>
=={{header|R}}==
|
Revision as of 14:37, 28 September 2021
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
- Task
Demonstrate the language's ability to include source code from other files.
- See Also
360 Assembly
The COPY instruction includes source statements from the SYSLIB library. <lang 360asm> COPY member</lang>
AArch64 Assembly
<lang AArch64 Assembly> 'file constant include : includeConstantesARM64.inc' /*******************************************/ /* Constantes */ /*******************************************/ .equ STDIN, 0 // Linux input console .equ STDOUT, 1 // linux output console .equ OPEN, 56 // call system Linux 64 bits .equ CLOSE, 57 // call system Linux 64 bits .equ READ, 63 // call system Linux 64 bits .equ WRITE, 64 // call system Linux 64 bits .equ EXIT, 93 // call system Linux 64 bits .equ HEAPSIZE, 100000 .equ CHARPOS, '@' // position character
/* file */ .equ O_RDONLY, 0 .equ O_WRONLY, 0x0001 .equ O_RDWR, 0x0002 // open for reading and writing
.equ O_CREAT, 0x040 // create if nonexistant .equ O_TRUNC, 0x0400 // truncate to zero length .equ O_EXCL, 0x0800 // error if already exists
.equ AT_FDCWD, -100 'file fonctions include : includeARM64.inc' /* File include fonctions */ .data ptzZoneHeap: .quad zZoneHeap .bss .align 8 zZoneHeap: .skip HEAPSIZE zEndZoneHeap: .text /******************************************************************/ /* String display with size compute */ /******************************************************************/ /* x0 contains string address (string ended with zero binary) */ affichageMess:
stp x0,x1,[sp,-16]! // save registers stp x2,x8,[sp,-16]! // save registers mov x2,0 // size counter
1: // loop start
ldrb w1,[x0,x2] // load a byte cbz w1,2f // if zero -> end string add x2,x2,#1 // else increment counter b 1b // and loop
2: // x2 = string size
mov x1,x0 // string address mov x0,STDOUT // output Linux standard mov x8,WRITE // code call system "write" svc 0 // call systeme Linux ldp x2,x8,[sp],16 // restaur 2 registres ldp x0,x1,[sp],16 // restaur 2 registres ret // retour adresse lr x30
/******************************************************************/ /* Decimal conversion unsigned */ /******************************************************************/ /* x0 contains the value */ /* x1 contains the address of receiving area length >= 21 */ /* the receiving area return a string ascii left aligned */ /* and with final zero */ /* x0 return length string whitout zero final */ .equ LGZONECONV, 20 conversion10:
stp x5,lr,[sp,-16]! // save registers stp x3,x4,[sp,-16]! // save registers stp x1,x2,[sp,-16]! // save registers mov x4,#LGZONECONV // position last digit mov x5,#10 // decimal conversion
1: // loop begin
mov x2,x0 // copy starting number or successive quotients udiv x0,x2,x5 // division by ten msub x3,x0,x5,x2 //compute remainder add x3,x3,#48 // digit sub x4,x4,#1 // previous position strb w3,[x1,x4] // store digit ascii cbnz x0,1b // end if quotient = zero mov x2,LGZONECONV // compute string length (20 - dernière position) sub x0,x2,x4 // no instruction rsb in 64 bits !!! // move result to area begin cbz x4,3f // full area ? mov x2,0 // start position
2:
ldrb w3,[x1,x4] // load digit strb w3,[x1,x2] // store digit add x4,x4,#1 // next position origin add x2,x2,#1 // and next position destination cmp x4,LGZONECONV - 1 // end ? ble 2b // else loop
3:
mov w3,0 strb w3,[x1,x2] // zero final
100:
ldp x1,x2,[sp],16 // restaur des 2 registres ldp x3,x4,[sp],16 // restaur des 2 registres ldp x5,lr,[sp],16 // restaur des 2 registres ret // retour adresse lr x30
/******************************************************************/ /* Decimal conversion signed */ /******************************************************************/ /* x0 contains the value */ /* x1 contains the address of receiving area length >= 21 */ /* the receiving area return a string ascii left aligned */ /* et avec un zero final */ /* x0 return length string whitout zero final */ .equ LGZONECONVS, 21 conversion10S:
stp x5,lr,[sp,-16]! // save registers stp x3,x4,[sp,-16]! // save registers stp x1,x2,[sp,-16]! // save registers cmp x0,0 // is negative ? bge 11f // no mov x3,'-' // yes neg x0,x0 // number inversion b 12f
11:
mov x3,'+' // positive number
12:
strb w3,[x1] mov x4,#LGZONECONVS // position last digit mov x5,#10 // decimal conversion
1: // loop conversion start
mov x2,x0 // copy starting number or successive quotients udiv x0,x2,x5 // division by ten msub x3,x0,x5,x2 //compute remainder add x3,x3,#48 // conversion ascii sub x4,x4,#1 // previous position strb w3,[x1,x4] // store digit cbnz x0,1b // end if quotient = zero
mov x2,LGZONECONVS // compute string length (21 - dernière position) sub x0,x2,x4 // no instruction rsb in 64 bits !!! // move result to area begin cmp x4,1 beq 3f // full area ? mov x2,1 // no -> begin area
2:
ldrb w3,[x1,x4] // load a digit strb w3,[x1,x2] // and store at begin area add x4,x4,#1 // last position add x2,x2,#1 // et begin last postion cmp x4,LGZONECONVS - 1 // end ? ble 2b // no -> loop
3:
mov w3,0 strb w3,[x1,x2] // zero final add x0,x0,1 // string length must take into account the sign
100:
ldp x1,x2,[sp],16 // restaur 2 registers ldp x3,x4,[sp],16 // restaur 2 registers ldp x5,lr,[sp],16 // restaur 2 registers ret // return address lr x30
/******************************************************************/ /* conversion hexadecimal register */ /******************************************************************/ /* x0 contains value and x1 address zone receptrice */ conversion16:
stp x0,lr,[sp,-48]! // save registres stp x1,x2,[sp,32] // save registres stp x3,x4,[sp,16] // save registres mov x2,#60 // start bit position mov x4,#0xF000000000000000 // mask mov x3,x0 // save entry value
1: // start loop
and x0,x3,x4 // value register and mask lsr x0,x0,x2 // right shift cmp x0,#10 // >= 10 ? bge 2f // yes add x0,x0,#48 // no is digit b 3f
2:
add x0,x0,#55 // else is a letter A-F
3:
strb w0,[x1],#1 // load result and + 1 in address lsr x4,x4,#4 // shift mask 4 bits left subs x2,x2,#4 // decrement counter 4 bits <= zero ? bge 1b // no -> loop
100: // fin standard de la fonction
ldp x3,x4,[sp,16] // restaur des 2 registres ldp x1,x2,[sp,32] // restaur des 2 registres ldp x0,lr,[sp],48 // restaur des 2 registres ret
/******************************************************************/ /* conversion ascii string to number */ /******************************************************************/ /* x0 contains string address ended by 0x0 or 0xA */ /* x0 return the number */ conversionAtoD:
stp x5,lr,[sp,-16]! // save registers stp x3,x4,[sp,-16]! // save registers stp x1,x2,[sp,-16]! // save registers mov x1,#0 mov x2,#10 // factor ten mov x4,x0 // save address in x4 mov x3,#0 // positive signe by default mov x0,#0 // init résult to zéro mov x5,#0
1: // loop to remove space at begin of string
ldrb w5,[x4],1 // load in w5 string octet cbz w5,100f // string end -> end routine cmp w5,#0x0A // string end -> end routine beq 100f cmp w5,#' ' // space ? beq 1b // yes -> loop
2:
cmp x5,#'-' // first character is - bne 3f mov x3,#1 // negative number b 4f // previous position
3: // begin loop compute digit
cmp x5,#'0' // character not a digit blt 4f cmp x5,#'9' // character not a digit bgt 4f // character is a digit sub w5,w5,#48
mul x0,x2,x0 // multiply last result by factor smulh x1,x2,x0 // hight cbnz x1,99f // overflow ? add x0,x0,x5 // no -> add to result
4:
ldrb w5,[x4],1 // load new octet and increment to one cbz w5,5f // string end -> end routine cmp w5,#0xA // string end ? bne 3b // no -> loop
5:
cmp x3,#1 // test register x3 for signe cneg x0,x0,eq // if equal egal negate value cmn x0,0 // carry to zero no error b 100f
99: // overflow
adr x0,szMessErrDep bl affichageMess cmp x0,0 // carry to one error mov x0,#0 // if error return zéro
100:
ldp x1,x2,[sp],16 // restaur 2 registers ldp x3,x4,[sp],16 // restaur 2 registers ldp x5,lr,[sp],16 // restaur 2 registers ret // retur address lr x30
szMessErrDep: .asciz "Number too large: overflow of 64 bits. :\n" .align 4 // instruction to realign the following routines /***************************************************/ /* reserve heap area */ /***************************************************/ // x0 contains size in byte to reserve */ // x0 returne begin address of area */ reserverPlace: // INFO: reserverPlace
stp x1,lr,[sp,-16]! // save registers stp x2,x3,[sp,-16]! // save registers mov x1,x0 tst x1,#0b111 // size multiple of 8 ? beq 1f // yes and x1,x1,0xFFFFFFFFFFFFFFF8 // else align to 8 superior add x1,x1,8
1:
ldr x2,qAdrptzZoneHeap ldr x0,[x2] add x1,x1,x0 // size too large ? ldr x3,qAdrzEndZoneHeap cmp x1,x3 blt 2f // no it is ok adr x0,szMessErrTas // yes -> error bl affichageMess mov x0,#-1 b 100f
2:
str x1,[x2] // store new pointer
100: // fin standard de la fonction
ldp x2,x3,[sp],16 // restaur 2 registers ldp x1,lr,[sp],16 // restaur 2 registers ret // retur address lr x30
qAdrptzZoneHeap: .quad ptzZoneHeap qAdrzEndZoneHeap: .quad zEndZoneHeap szMessErrTas: .asciz "Error : heap not large !!!\n" .align 4 /***************************************************/ /* liberer place sur le tas */ /***************************************************/ // r0 contains begin address area libererPlace: // INFO: libererPlace
stp x1,lr,[sp,-16]! // save registers ldr x1,qAdrzZoneHeap cmp x0,x1 blt 99f ldr x1,qAdrzEndZoneHeap cmp x0,x1 bge 99f ldr x1,qAdrptzZoneHeap str x0,[x1] b 100f
99:
adr x0,szMessErrTas1 bl affichageMess mov x0,-1
100:
ldp x1,lr,[sp],16 // restaur 2 registers ret // retur address lr x30
qAdrzZoneHeap: .quad zZoneHeap szMessErrTas1: .asciz "Error : address < or > heap addresses !!!\n" .align 4
/******************************************************************/ /* insert string at character insertion */ /******************************************************************/ /* x0 contains the address of string 1 */ /* x1 contains the address of insertion string */ /* x0 return the address of new string on the heap */ /* or -1 if error */ strInsertAtCharInc:
stp x2,lr,[sp,-16]! // save registers stp x3,x4,[sp,-16]! // save registers stp x5,x6,[sp,-16]! // save registers stp x7,x8,[sp,-16]! // save registers mov x3,#0 // length counter
1: // compute length of string 1
ldrb w4,[x0,x3] cmp w4,#0 cinc x3,x3,ne // increment to one if not equal bne 1b // loop if not equal mov x5,#0 // length counter insertion string
2: // compute length to insertion string
ldrb w4,[x1,x5] cmp x4,#0 cinc x5,x5,ne // increment to one if not equal bne 2b // and loop cmp x5,#0 beq 99f // string empty -> error add x3,x3,x5 // add 2 length add x3,x3,#1 // +1 for final zero mov x6,x0 // save address string 1 mov x0,x3 bl reserverPlace cmp x0,#-1 // allocation error beq 99f mov x5,x0 // save address heap for output string mov x2,0 mov x4,0
3: // loop copy string begin
ldrb w3,[x6,x2] cmp w3,0 beq 99f cmp w3,CHARPOS // insertion character ? beq 5f // yes strb w3,[x5,x4] // no store character in output string add x2,x2,1 add x4,x4,1 b 3b // and loop
5: // x4 contains position insertion
add x8,x4,1 // init index character output string // at position insertion + one mov x3,#0 // index load characters insertion string
6:
ldrb w0,[x1,x3] // load characters insertion string cmp w0,#0 // end string ? beq 7f // yes strb w0,[x5,x4] // store in output string add x3,x3,#1 // increment index add x4,x4,#1 // increment output index b 6b // and loop
7: // loop copy end string
ldrb w0,[x6,x8] // load other character string 1 strb w0,[x5,x4] // store in output string cmp x0,#0 // end string 1 ? beq 8f // yes -> end add x4,x4,#1 // increment output index add x8,x8,#1 // increment index b 7b // and loop
8:
mov x0,x5 // return output string address b 100f
99: // error
mov x0,#-1
100:
ldp x7,x8,[sp],16 // restaur 2 registers ldp x5,x6,[sp],16 // restaur 2 registers ldp x3,x4,[sp],16 // restaur 2 registers ldp x2,lr,[sp],16 // restaur 2 registers ret
'Main program ' /* ARM assembly AARCH64 Raspberry PI 3B */ /* program include.s */
/*******************************************/ /* Constantes file */ /*******************************************/ .include "../includeConstantesARM64.inc"
/*******************************************/ /* Initialized data */ /*******************************************/ .data szMessResult: .asciz "Number = " szRetourLigne: .asciz "\n" /*******************************************/ /* Uninitialized data */ /*******************************************/ .bss sZoneConv: .skip 100 .text .global main main:
mov x0,1000 // number ldr x1,qAdrsZoneConv bl conversion10S // result decimal conversion ldr x0,qAdrszMessResult bl affichageMess // call function display ldr x0,qAdrsZoneConv bl affichageMess // call function display ldr x0, qAdrszRetourLigne bl affichageMess mov x0,0 // return code OK
100: // standard end programm
mov x8,EXIT // request to exit program svc 0 // perform the system call
qAdrszMessResult: .quad szMessResult qAdrsZoneConv: .quad sZoneConv qAdrszRetourLigne: .quad szRetourLigne /********************************************************/ /* File Include fonctions */ /********************************************************/ .include "../includeARM64.inc"
</lang>
ACL2
For files containing only events (definitions and similar; no top-level function calls) which are admissible (note the lack of file extension): <lang Lisp>(include-book "filename")</lang> For all other files: <lang Lisp>(ld "filename.lisp")</lang>
Ada
Some remarks are necessary here. Ada does not define how the source code is stored in files. The language rather talks about compilation units. A compilation unit "imports" another compilation unit by using context clauses - these have the syntax "with CU1, CU2, ...;". All compilers I know of require in their standard mode exactly one compilation unit per file; also file naming conventions vary. However GNAT e.g. has a mode that can deal with files holding several compilation units and any file name conventions. <lang Ada>with Ada.Text_IO, Another_Package; use Ada.Text_IO;
-- the with-clause tells the compiler to include the Text_IO package from the Ada standard -- and Another_Package. Subprograms from these packages may be called as follows: -- Ada.Text_IO.Put_Line("some text"); -- Another_Package.Do_Something("some text"); -- The use-clause allows the program author to write a subprogram call shortly as -- Put_Line("some text");</lang>
ALGOL 68
The formal definition of Algol68 make numerous references to the standard prelude and postlude.
At the time the language was formally defined it was typical for code to be stored on decks of punched cards (or paper tape). Possibly because storing code on disk (or drum) was expensive. Similarly card decks can be read sequentially from just one card reader. It appears the Algol68 "standard" assumed all cards could be simply stacked before and after the actual source code, hence the references "prelude" and "postlude" in the formal standard.
ALGOL 68G
In the simplest case a file can be included as follows: <lang algol68>PR read "file.a68" PR</lang>
But in the Algol68 formal reports - it appears - the intention was to have a more structure approach.
File: prelude/test.a68<lang algol68># -*- coding: utf-8 -*- # BEGIN
- Exception setup code: #
on value error(stand out, (REF FILE f)BOOL: GOTO value error not mended);
- Block setup code: #
printf(($"Prelude test:"l$))</lang>File: postlude/test.a68<lang algol68># -*- coding: utf-8 -*- #
- Block teardown code: #
printf(($"Postlude test."l$))
EXIT
- Exception code: #
value error not mended: SKIP
END</lang>File: test/include.a68<lang algol68>#!/usr/bin/a68g --script #
- -*- coding: utf-8 -*- #
PR read "prelude/test.a68" PR; printf($4x"Hello, world!"l$); PR read "postlude/test.a68" PR</lang>
- Output:
Prelude test: Hello, world! Postlude test.
Other implementations: e.g. ALGOL 68RS and ALGOL 68G
Note that actual source code inclusion with parsing can be avoided because of a more generalised separate compilation method storing declaration specifications in a data dictionary.
Different to #include found in C where the include file needs to be parsed for each source file that includes it.
ALGOL 68RS
This British implementation of the language has various ways to include it's own source code and and integrate with code compiled from other languages.
In order to support a top-down programming style ALGOL 68RS provided the here and context facilities.
A program could be written with parts to be filled in later marked by a here tag followed by a keeplist of declarations to be made available.
program (pass1, pass2) compiler begin string source := ...; tree parsetree; ... here pass1 (source, parsetree); ... instructions insts; here pass2 (parsetree, insts); ... end finish
The code to be executed in the context of the here tags would be written as:
program pass1 implementation context pass1 in compiler begin ... { code using "source" and "parsetree" } end finish
here is similar to the ALGOL 68C environ and context is equivalent to the ALGOL 68C using.
ALGOL 68C
Separate compilation in ALGOL 68C is done using the ENVIRON and USING clauses. The ENVIRON saves the complete environment at the point it appears. A separate module written starting with a USING clause is effectively inserted into the first module at the point the ENVIRON clause appears.
Example of ENVIRON
clause
A file called mylib.a68:
<lang algol68>BEGIN
INT dim = 3; # a constant # INT a number := 120; # a variable # ENVIRON EXAMPLE1; MODE MATRIX = [dim, dim]REAL; # a type definition # MATRIX m1; a number := ENVIRON EXAMPLE2; print((a number))
END</lang>
Example of USING
clause
A file called usemylib.a68:
<lang algol68>USING EXAMPLE2 FROM "mylib"
BEGIN
MATRIX m2; # example only # print((a number)); # declared in mylib.a68 # print((2 UPB m1)); # also declared in mylib.a68 # ENVIRON EXAMPLE3; # ENVIRONs can be nested # 666
END</lang>
AntLang
AntLang is made for interactive programming, but a way to load files exists. Even if it is really primitive, i. e. file get's current environment and manipulates it. <lang AntLang>load["script.ant"]</lang>
Applesoft BASIC
Chain PROGRAM TWO to PROGRAM ONE. First create and save PROGRAM TWO. Then, create PROGRAM ONE and run it. PROGRAM ONE runs and then "includes" PROGRAM TWO which is loaded and run using the Binary program CHAIN from the DOS 3.3 System Master. Variables from PROGRAM ONE are not cleared so they can be used in PROGRAM TWO. User defined functions should be redefined in PROGRAM TWO. See "Applesoft: CHAIN and user-defined functions Issues" http://support.apple.com/kb/TA41069
<lang ApplesoftBASIC}> 10 REMPROGRAM TWO
20 DEF FN A(X) = X * Y 30 PRINT FN A(2)
SAVE PROGRAM TWO</lang> <lang ApplesoftBASIC}> 10 REMPROGRAM ONE
20 Y = 6 30 DEF FN A(X) = X * Y 40 PRINT FN A(2) 50 D$ = CHR$ (4) 60 PRINT D$"BLOADCHAIN,A520" 70 CALL 520"PROGRAM TWO"
SAVE PROGRAM ONE RUN</lang>
- Output:
12 12
ARM Assembly
<lang ARM Assembly> 'file constantes.inc' /************************************/ /* Constantes */ /************************************/ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall end program .equ WRITE, 4 @ Linux syscall write .equ BRK, 0x2d @ Linux syscall heap .equ MKDIR, 0x27 @ Linux Syscal create directory .equ CHGDIR, 0xC @ Linux Syscal change directory .equ CREATE, 0x8 @ Linux Syscal create file .equ CLOSE, 0x6 @ Linux Syscal close file
.equ HEAPSIZE, 100000 .equ CHARPOS, '@' @ character insertion
'file source include ' /* file affichage.inc */ .data /*************************************************/ szMessErr: .ascii "Error code hexa : " sHexa: .space 9,' '
.ascii " decimal : "
sDeci: .space 15,' '
.asciz "\n"
ptzZoneHeap: .int zZoneHeap /*************************************************/ .bss .align 4 zZoneHeap: .skip HEAPSIZE zEndZoneHeap: .text /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess:
push {r0,r1,r2,r7,lr} @ save registres mov r2,#0 @ counter length
1: @ loop length calculation
ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call systeme pop {r0,r1,r2,r7,lr} @ restaur des 2 registres */ bx lr @ return
/******************************************************************/ /* Converting a register to a decimal unsigned */ /******************************************************************/ /* r0 contains value and r1 address area */ /* r0 return size of result (no zero final in area) */ /* area size => 11 bytes */ .equ LGZONECAL, 10 conversion10:
push {r1-r4,lr} @ save registers mov r3,r1 mov r2,#LGZONECAL
1: @ start loop
bl divisionpar10U @ unsigned r0 <- dividende. quotient ->r0 reste -> r1 add r1,#48 @ digit strb r1,[r3,r2] @ store digit on area cmp r0,#0 @ stop if quotient = 0 subne r2,#1 @ else previous position bne 1b @ and loop @ and move digit from left of area mov r4,#0
2:
ldrb r1,[r3,r2] strb r1,[r3,r4] add r2,#1 add r4,#1 cmp r2,#LGZONECAL ble 2b @ and move spaces in end on area mov r0,r4 @ result length mov r1,#' ' @ space
3:
strb r1,[r3,r4] @ store space in area add r4,#1 @ next position cmp r4,#LGZONECAL ble 3b @ loop if r4 <= area size
100:
pop {r1-r4,lr} @ restaur registres bx lr
/***************************************************/ /* Converting a register to a signed decimal */ /***************************************************/ /* r0 contains value and r1 area address */ conversion10S:
push {r0-r4,lr} @ save registers mov r2,r1 @ debut zone stockage mov r3,#'+' @ par defaut le signe est + cmp r0,#0 @ negative number ? movlt r3,#'-' @ yes mvnlt r0,r0 @ number inversion addlt r0,#1 mov r4,#10 @ length area
1: @ start loop
bl divisionpar10U add r1,#48 @ digit strb r1,[r2,r4] @ store digit on area sub r4,r4,#1 @ previous position cmp r0,#0 @ stop if quotient = 0 bne 1b
strb r3,[r2,r4] @ store signe subs r4,r4,#1 @ previous position blt 100f @ if r4 < 0 -> end
mov r1,#' ' @ space
2:
strb r1,[r2,r4] @store byte space subs r4,r4,#1 @ previous position bge 2b @ loop if r4 > 0
100:
pop {r0-r4,lr} @ restaur registers bx lr
/***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U:
push {r2,r3,r4, lr} mov r4,r0 @ save value //mov r3,#0xCCCD @ r3 <- magic_number lower raspberry 3 //movt r3,#0xCCCC @ r3 <- magic_number higter raspberry 3 ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2 umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3 add r2,r0,r0, lsl #2 @ r2 <- r0 * 5 sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10) pop {r2,r3,r4,lr} bx lr @ leave function
iMagicNumber: .int 0xCCCCCCCD /***************************************************/ /* display error message */ /***************************************************/ /* r0 contains error code r1 : message address */ displayError:
push {r0-r2,lr} @ save registers mov r2,r0 @ save error code mov r0,r1 bl affichageMess mov r0,r2 @ error code ldr r1,iAdrsHexa bl conversion16 @ conversion hexa mov r0,r2 @ error code ldr r1,iAdrsDeci @ result address bl conversion10S @ conversion decimale ldr r0,iAdrszMessErr @ display error message bl affichageMess
100:
pop {r0-r2,lr} @ restaur registers bx lr @ return
iAdrszMessErr: .int szMessErr iAdrsHexa: .int sHexa iAdrsDeci: .int sDeci /******************************************************************/ /* Convert a string to a number stored in a registry */ /******************************************************************/ /* r0 contains the address of the area terminated by 0 or 0A */ /* r0 returns a number */ conversionAtoD:
push {fp,lr} @ save 2 registers push {r1-r7} @ save others registers mov r1,#0 mov r2,#10 @ factor mov r3,#0 @ counter mov r4,r0 @ save address string -> r4 mov r6,#0 @ positive sign by default mov r0,#0 @ initialization to 0
1: /* early space elimination loop */
ldrb r5,[r4,r3] @ loading in r5 of the byte located at the beginning + the position cmp r5,#0 @ end of string -> end routine beq 100f cmp r5,#0x0A @ end of string -> end routine beq 100f cmp r5,#' ' @ space ? addeq r3,r3,#1 @ yes we loop by moving one byte beq 1b cmp r5,#'-' @ first character is - moveq r6,#1 @ 1 -> r6 beq 3f @ then move on to the next position
2: /* beginning of digit processing loop */
cmp r5,#'0' @ character is not a number blt 3f cmp r5,#'9' @ character is not a number bgt 3f /* character is a number */ sub r5,#48 ldr r1,iMaxi @ check the overflow of the register cmp r0,r1 bgt 99f @ overflow error mul r0,r2,r0 @ multiply par factor 10 add r0,r5 @ add to r0
3:
add r3,r3,#1 @ advance to the next position ldrb r5,[r4,r3] @ load byte cmp r5,#0 @ end of string -> end routine beq 4f cmp r5,#0x0A @ end of string -> end routine beq 4f b 2b @ loop
4:
cmp r6,#1 @ test r6 for sign moveq r1,#-1 muleq r0,r1,r0 @ if negatif, multiply par -1 b 100f
99: /* overflow error */
ldr r0,=szMessErrDep bl affichageMess mov r0,#0 @ return zero if error
100:
pop {r1-r7} @ restaur other registers pop {fp,lr} @ restaur 2 registers bx lr @return procedure
/* constante program */ iMaxi: .int 1073741824 szMessErrDep: .asciz "Too large: overflow 32 bits.\n" .align 4 /******************************************************************/ /* Converting a register to hexadecimal */ /******************************************************************/ /* r0 contains value and r1 address area */ conversion16:
push {r1-r4,lr} @ save registers mov r2,#28 @ start bit position mov r4,#0xF0000000 @ mask mov r3,r0 @ save entry value
1: @ start loop
and r0,r3,r4 @value register and mask lsr r0,r2 @ move right cmp r0,#10 @ compare value addlt r0,#48 @ <10 ->digit addge r0,#55 @ >10 ->letter A-F strb r0,[r1],#1 @ store digit on area and + 1 in area address lsr r4,#4 @ shift mask 4 positions subs r2,#4 @ counter bits - 4 <= zero ? bge 1b @ no -> loop
100:
pop {r1-r4,lr} @ restaur registers bx lr @return
/***************************************************/ /* integer division unsigned */ /***************************************************/ division:
/* r0 contains dividend */ /* r1 contains divisor */ /* r2 returns quotient */ /* r3 returns remainder */ push {r4, lr} mov r2, #0 @ init quotient mov r3, #0 @ init remainder mov r4, #32 @ init counter bits b 2f
1: @ loop
movs r0, r0, LSL #1 @ r0 <- r0 << 1 updating cpsr (sets C if 31st bit of r0 was 1) adc r3, r3, r3 @ r3 <- r3 + r3 + C. This is equivalent to r3 ? (r3 << 1) + C cmp r3, r1 @ compute r3 - r1 and update cpsr subhs r3, r3, r1 @ if r3 >= r1 (C=1) then r3 <- r3 - r1 adc r2, r2, r2 @ r2 <- r2 + r2 + C. This is equivalent to r2 <- (r2 << 1) + C
2:
subs r4, r4, #1 @ r4 <- r4 - 1 bpl 1b @ if r4 >= 0 (N=0) then loop pop {r4, lr} bx lr
/***************************************************/ /* reserve heap area */ /***************************************************/ // r0 contains size in byte to reserve */ // r0 returne begin address of area */ reserverPlace: @ INFO: reserverPlace
push {r1,r2,r3,lr} @ save des registres mov r1,r0 tst r1,#0b11 @ size multiple of 4 ? beq 1f @ yes and r1,#0xFFFFFFFC @ else align to 4 superior add r1,#4
1:
ldr r2,iAdrptzZoneHeap ldr r0,[r2] add r1,r1,r0 @ size too large ? ldr r3,iAdrzEndZoneHeap cmp r1,r3 blt 2f @ no it is ok adr r0,szMessErrTas @ yes -> error bl affichageMess mov r0,#-1 b 100f
2:
str r1,[r2] @ store new pointer
100: @ fin standard de la fonction
pop {r1,r2,r3,lr} @ restaur des registres bx lr @ retour de la fonction en utilisant lr
iAdrptzZoneHeap: .int ptzZoneHeap iAdrzEndZoneHeap: .int zEndZoneHeap szMessErrTas: .asciz "Error : heap not large !!!\n" .align 4 /***************************************************/ /* liberer place sur le tas */ /***************************************************/ // r0 contains begin address area libererPlace: @ INFO: libererPlace
push {r1,lr} @ save des registres ldr r1,iAdrzZoneHeap cmp r0,r1 blt 99f ldr r1,iAdrzEndZoneHeap cmp r0,r1 bge 99f ldr r1,iAdrptzZoneHeap str r0,[r1] b 100f
99:
adr r0,szMessErrTas1 bl affichageMess mov r0,#-1
100:
pop {r1,lr} @ restaur registers bx lr
iAdrzZoneHeap: .int zZoneHeap szMessErrTas1: .asciz "Error : address < or > heap addresses !!!\n" .align 4 /******************************************************************/ /* insert string at character insertion */ /******************************************************************/ /* r0 contains the address of string 1 */ /* r1 contains the address of insertion string */ /* r0 return the address of new string on the heap */ /* or -1 if error */ strInsertAtCharInc:
push {r1-r7,lr} @ save registres mov r3,#0 // length counter
1: // compute length of string 1
ldrb r4,[r0,r3] cmp r4,#0 addne r3,r3,#1 // increment to one if not equal bne 1b // loop if not equal mov r5,#0 // length counter insertion string
2: // compute length to insertion string
ldrb r4,[r1,r5] cmp r4,#0 addne r5,r5,#1 // increment to one if not equal bne 2b // and loop cmp r5,#0 beq 99f // string empty -> error add r3,r3,r5 // add 2 length add r3,r3,#1 // +1 for final zero mov r6,r0 // save address string 1 mov r0,r3 bl reserverPlace mov r5,r0 // save address heap for output string cmp r0,#-1 // allocation error beq 99f mov r2,#0 mov r4,#0
3: // loop copy string begin
ldrb r3,[r6,r2] cmp r3,#0 beq 99f cmp r3,#CHARPOS // insertion character ? beq 5f // yes strb r3,[r5,r4] // no store character in output string add r2,r2,#1 add r4,r4,#1 b 3b // and loop
5: // r4 contains position insertion
add r7,r4,#1 // init index character output string // at position insertion + one mov r3,#0 // index load characters insertion string
6:
ldrb r0,[r1,r3] // load characters insertion string cmp r0,#0 // end string ? beq 7f // yes strb r0,[r5,r4] // store in output string add r3,r3,#1 // increment index add r4,r4,#1 // increment output index b 6b // and loop
7: // loop copy end string
ldrb r0,[r6,r7] // load other character string 1 strb r0,[r5,r4] // store in output string cmp r0,#0 // end string 1 ? beq 8f // yes -> end add r4,r4,#1 // increment output index add r7,r7,#1 // increment index b 7b // and loop
8:
mov r0,r5 // return output string address b 100f
99: // error
mov r0,#-1
100:
pop {r1-r7,lr} @ restaur registers bx lr @ return
'File Main program'
/* ARM assembly Raspberry PI */ /* program include.s */
/* Constantes */ .include "./constantes.inc" /* Initialized data */ .data szMessageOK: .asciz "Hello \n"
/* code section */ .text .global main main: @ entry of program
push {fp,lr} @ saves registers ldr r0,iAdrszMessageOK bl affichageMess
100: @ standard end of the program
mov r0, #0 @ return code pop {fp,lr} @restaur registers mov r7, #EXIT @ request to exit program swi 0 @ perform the system call
iAdrszMessageOK: .int szMessageOK
/*********************************/ /* include source display */ /*********************************/ .include "./affichage.inc"
</lang>
Arturo
<lang rebol>; import a file do.import {file.art}
- import another file
- from relative folder location
do.import relative "another_file.art"</lang>
AutoHotkey
<lang AutoHotkey>
- Include FileOrDirName
- IncludeAgain FileOrDirName
</lang>
AWK
The awk extraction and reporting language does not support the use of include files. However, it is possible to provide the name of more than one source file at the command line:
<lang sh>awk -f one.awk -f two.awk</lang>
The functions defined in different source files will be visible from other scripts called from the same command line:
<lang awk># one.awk BEGIN {
sayhello()
}
- two.awk
function sayhello() {
print "Hello world"
}</lang>
However, it is not permissible to pass the name of additional source files through a hashbang line, so the following will will not work:
#!/usr/bin/awk -f one.awk -f two.awk
GNU Awk has an @include
which can include another awk source file at that point in the code.
<lang awk>@include "filename.awk"</lang>
This is a parser-level construct and so must be a literal filename, not a variable or expression. If the filename is not absolute then it's sought in an $AWKPATH
list of directories. See the gawk manual for more.
Axe
This will cause the program called OTHER to be parsed as if it was contained in the source code instead of this line. <lang axe>prgmOTHER</lang>
BaCon
other.bac <lang freebasic>other = 42</lang> including.bac <lang freebasic>' Include a file INCLUDE "other.bac" PRINT other</lang>
- Output:
prompt$ bacon including.bac Converting 'including.bac'... done, 4 lines were processed in 0.005 seconds. Compiling 'including.bac'... cc -c including.bac.c cc -o including including.bac.o -lbacon -lm Done, program 'including' ready. prompt$ ./including 42
BASIC
The include directive must be in a comment and that the name of the file for inclusion is enclosed in single quotes (a.k.a. apostrophes).
Note that this will not work under QBasic.
<lang qbasic>REM $INCLUDE: 'file.bi' '$INCLUDE: 'file.bi'</lang>
See also: BBC BASIC, Gambas, IWBASIC, PowerBASIC, PureBasic, Run BASIC, ZX Spectrum Basic
Batch File
<lang dos> call file2.bat </lang>
BBC BASIC
<lang bbcbasic> CALL filepath$</lang> The file is loaded into memory at run-time, executed, and then discarded. It must be in 'tokenised' (internal) .BBC format.
Bracmat
<lang bracmat>get$"module"</lang>
C / C++
In C and C++, inclusion of other files is achieved via a preprocessor. The #include
preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries.
<lang c>/* Standard and other library header names are enclosed between chevrons */
- include <stdlib.h>
/* User/in-project header names are usually enclosed between double-quotes */
- include "myutil.h"</lang>
Although it is often conventional and idiomatic for a project to use its own headers in the style described on the second line above, it's also possible to tell most compilers using various flags (e. g. GCC and Clang accept -I) to treat an arbitrary directory as a system/library include folder, thereby allowing any contained files to be included using the angle bracket syntax.
C#
<lang csharp>/* The C# language specification does not give a mechanism for 'including' one source file within another,
* likely because there is no need - all code compiled within one 'assembly' (individual IDE projects * are usually compiled to separate assemblies) can 'see' all other code within that assembly. */</lang>
ChucK
<lang>Machine.add(me.dir() + "/MyOwnClassesDefinitions.ck");</lang>
Clipper
The inclusion of other files is achieved via a preprocessor. The #include
preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries.
<lang clipper> #include "inkey.ch" </lang>
Clojure
Just as in Common Lisp: <lang clojure>(load "path/to/file")</lang>
This would rarely be used for loading code though, since Clojure supports modularisation (like most modern languages) through namespaces and code is typically located/loaded via related abstractions. It's probably more often used to load data or used for quick-and-dirty experiments in the REPL.
COBOL
In COBOL, code is included from other files by the COPY
statement. The files are called copybooks, normally end with the file extension '.cpy' and may contain any valid COBOL syntax. The COPY
statement takes an optional REPLACING
clause allows any text within the copybook to be replaced with something else.
<lang cobol>COPY "copy.cpy". *> The full stop is mandatory, wherever the COPY is.
COPY "another-copy.cpy" REPLACING foo BY bar
SPACE BY ZERO ==text to replace== BY ==replacement text==.</lang>
Common Lisp
<lang lisp>(load "path/to/file")</lang>
Crystal
<lang crystal>require "socket" # includes a file from standard library or /lib relative to current directory require "./myfile" # includes a file relative to current directory</lang>
D
D has a module system, so usually there is no need of a textual inclusion of a text file: <lang d>import std.stdio;</lang>
To perform a textual inclusion: <lang d>mixin(import("code.txt"));</lang>
At the expression level, e.g for large ubyte and char arrays: <lang d>static immutable array = import("data.txt");</lang>
Delphi
<lang Delphi>uses SysUtils; // Lets you use the contents of SysUtils.pas from the current unit
{$Include Common} // Inserts the contents of Common.pas into the current unit {$I Common} // Same as the previous line, but in a shorter form</lang>
Dragon
To include source code from another file, you simply need to use include keyword with file name.
Just this would be enough. <lang>func my(){
showln "hello" //this is program.dgn
}</lang>
<lang> include "program.dgn" my() // output : hello </lang>
DWScript
In addition to straight inclusion, there is a filtered inclusion, in which the include file goes through a pre-processing filter. <lang Delphi> {$INCLUDE Common} // Inserts the contents of Common.pas into the current unit {$I Common} // Same as the previous line, but in a shorter form {$INCLUDE_ONCE Common} // Inserts the contents of Common.pas into the current unit only if not included already {$FILTER Common} // Inserts the contents of Common.pas into the current unit after filtering {$F Common} // Same as the previous line, but in a shorter form </lang>
Déjà Vu
<lang dejavu>#with the module system: !import!foo
- passing a file name (only works with compiled bytecode files):
!run-file "/path/file.vu"</lang>
Emacs Lisp
Write this code in: file1.el <lang Emacs Lisp> (defun sum (ls)
(apply '+ ls) )
</lang> In the directory of file1.el, we write this new code in: file2.el <lang Emacs Lisp> (add-to-list 'load-path "./") (load "./file1.el") (insert (format "%d" (sum (number-sequence 1 100) ))) </lang> Output:
5050
Erlang
<lang Erlang> -include("my_header.hrl"). % Includes the file at my_header.erl </lang>
Euphoria
<lang Euphoria> include my_header.e </lang>
Factor
<lang Factor> USING: vocaba vocabb... ; </lang>
Forth
<lang forth>include matrix.fs</lang>
Other Forth systems have a smarter word, which protects against multiple inclusion. The name varies: USES, REQUIRE, NEEDS.
Fortran
<lang Fortran>include char-literal-constant</lang>
"The interpretation of char-literal-constant is processor dependent. An example of a possible valid interpretation is that char-literal-constant is the name of a file that contains the source text to be included." See section 3.4 Including source text of the ISO standard working draft (Fortran 2003).
Included content may itself involve further inclusions but should not start with any attempt at the continuation of a statement preceding the include line nor should there be any attempt at the line following the include being a continuation of whatever had been included. It is not considered to be a statement (and so should not have a statement label) in Fortran itself but something a Fortran compiler might recognise, however a trailing comment on that line may be accepted. The exact form (if supported at all) depends on the system and its file naming conventions, especially with regard to spaces in a file name. The file name might be completely specified, or, relative as in INCLUDE "../Fortran/Library/InOutCom.for"
Further, Fortran allows text strings to be delimited by apostrophes as well as by quotes and there may be different behaviour for the two sorts, if recognised. For instance, the relative naming might be with reference to the initial file being compiled, or, with reference to the directory position of the file currently being compiled - it being the source of the current include line - as where file InOutCom.for contained an inclusion line specifying another file in the same library collection.
Different compilers behave differently, and standardisation attempts have not reached back to earlier compilers.
FreeBASIC
File to be included : <lang freebasic>' person.bi file Type Person
name As String age As UInteger Declare Operator Cast() As String
End Type
Operator Person.Cast() As String
Return "[" + This.name + ", " + Str(This.age) + "]"
End Operator</lang>
Main file : <lang freebasic>' FB 1.05.0 Win 64
' main.bas file
- include "person.bi"
Dim person1 As Person person1.name = "Methuselah" person1.age = 969 Print person1 Print Print "Press any key to quit" Sleep</lang>
- Output:
[Methuselah, 969]
Furryscript
Use a word with a slash at the end to import; how the file is found is based on the implementation (normally the "furinc" directory is looked at for include files).
The file is imported into a new namespace. Use the same name at the beginning and a slash, but now include something else afterward, and now means that name inside of that namespace.
FutureBasic
FB has powerful tools to include files in a project. Its "include resources" statement allows you to specify any number of files for copying into the built application package's Contents/Resources/ directory. <lang futurebasic> include resources "SomeImage.png" include resources "SomeMovie.mpeg" include resources "SomeSound.aiff" include resources "SomeIcon.icns" include resources "Info.plist" //Custom preference file to replace FB's generic app preferences </lang> Including C or Objective-C headers (i.e. files with the .h extension) or source files (files with the .c or .m extension) requires a different 'include' syntax:
include "HeaderName.h" // do not use 'include resources' to include C/Objective-C headers include "CSourceFile.c" include "ObjectiveCImplementationFile.m"
Another special case are Objective-C .nib or .xib files. These are loaded with:
include resources "main.nib"
However, .nib files are copied to the built application's Contents/Resources/en.lproj/ directory.
Mac OS X frameworks may be specified with the 'include library' statement, which has two forms:
include library "Framework/Header.h" include library "Framework" // optional short form, expanded internally to: include library "Framework/Framework.h"
After including a Framework, you must notify the compiler of specific functions in the Framework that your code will be using with FB's "toolbox fn" statement as shown in this example:
include library "AddressBook/AddressBookUI.h" // tell FBtoC the functions toolbox fn ABPickerCreate() = ABPickerRef
Special treatment for C static libraries (*.a): The include statement copies the library file to the build_temp folder; you must also place the name of the library file in the preferences 'More compiler options' field [this causes it to be linked]. The example below is for a library MyLib that exports one symbol (MyLibFunction).
include "MyLib.a" BeginCDeclaration // let the compiler know about the function void MyLibFunction( void ); // in lieu of .h file EndC // let FBtoC know about the function toolbox MyLibFunction() MyLibFunction() // call the function
An include file can also contain executable source code. Example: Suppose we create a file "Assign.incl" which contains the following lines of text:
dim as long a, b, c a = 3 b = 7
Now suppose we write a program like this:
include "Assign.incl" c = a + b print c
When we compile this program, the result will be identical to this:
dim as long a, b, c a = 3 b = 7 c = a + b print c
Other include cases are detailed in FB's Help Center.
Gambas
In gambas, files are added to the project via the project explorer main window which is a component of the integrated development environment. ==Gambas ==
Here a file is loaded into a variable <lang gambas>Public Sub Form_Open() Dim sFile As String
sFile = File.Load("FileToLoad")
End </lang>
GAP
<lang gap>Read("file");</lang>
Gnuplot
<lang gnuplot>load "filename.gnuplot"</lang>
This is the same as done for each file named on the command line. Special filename "-"
reads from standard input.
<lang gnuplot>load "-" # read standard input</lang>
If the system has popen
then piped output from another program can be loaded,
<lang gnuplot>load "< myprogram" # run myprogram, read its output load "< echo print 123"</lang>
call
is the same as load
but takes parameters which are then available to the sub-script as $0
through $9
<lang gnuplot>call "filename.gnuplot" 123 456 "arg3"</lang>
Go
Go has a 'package' system and doesn't therefore need to include source code from other files via an #include directive (as found in C/C++) or similar.
Instead one can simply give the other source code file(s) the same package name as the 'main' file, copy them to the same directory and build them all together. For example: <lang go>// main.go package main
import "fmt"
func hello() {
fmt.Println("Hello from main.go")
}
func main() {
hello() hello2()
}</lang>
<lang go>// main2.go package main
import "fmt"
func hello2() {
fmt.Println("Hello from main2.go")
}</lang>
- Output:
$ go build main.go main2.go $ ./main Hello from main.go Hello from main2.go
Harbour
The inclusion of other files is achieved via a preprocessor. The #include
preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries.
<lang visualfoxpro>#include "inkey.ch"</lang>
Haskell
<lang Haskell>-- Due to Haskell's module system, textual includes are rarely needed. In -- general, one will import a module, like so: import SomeModule -- For actual textual inclusion, alternate methods are available. The Glasgow -- Haskell Compiler runs the C preprocessor on source code, so #include may be -- used:
- include "SomeModule.hs"</lang>
HTML
Current HTML specifications do not provide an include tag, Currently, in order to include content from another file, it is necessary to include content via an iframe. However, this is not supported in some browsers and looks very untidy in other browsers:
<lang html><iframe src="foobar.html"> Sorry: Your browser cannot show the included content.</iframe></lang>
There is an unofficial tag, but this will be ignored by most browsers:
<lang html><include>foobar.html</include></lang>
Icon and Unicon
Include another file of source code using the preprocessor statement: <lang Icon>$include "filename.icn"</lang>
IWBASIC
<lang IWBASIC>$INCLUDE "ishelllink.inc"</lang>
Further, external library or object files can be specified with the $USE statement, which is a compiler preprocessor command:
<lang IWBASIC>$USE "libraries\\mylib.lib"</lang>
IWBASIC also allows resources, files and data that are compiled with an application and embedded in the executable. However, resources in IWBASIC may be used only for projects, i.e., programs that have more than one source file.
Various resources are loaded as follows:
<lang IWBASIC>Success=LOADRESOURCE(ID,Type,Variable)</lang>
ID
is either a numeric or string identifier to the resource, TYPE
is a numeric or string type and it stores the info in variable. The standard Windows resource types can be specified and loaded in raw form using the following constants:
<lang IWBASIC>@RESCURSOR @RESBITMAP @RESICON @RESMENU @RESDIALOG @RESSTRING @RESACCEL @RESDATA @RESMESSAGETABLE @RESGROUPCURSOR @RESGROUPICON @RESVERSION</lang>
J
The usual approach for a file named 'myheader.ijs' would be:
<lang j>require 'myheader.ijs'</lang>
However, this has "include once" semantics, and if the requirement is to include the file even if it has been included earlier you would instead use:
<lang j>load 'myheader.ijs'</lang>
Java
To include source code from another file, you simply need to create an object of that other file, or 'extend' it using inheritance. The only requirement is that the other file also exists in the same directory, so that the classpath can lead to it. Since Java is quite particular about their "Class name is the same as file name" rule, if you want to use another file called Class2 in Class1, you don't need to be told a unique filename.
Just this would be enough. <lang Java>public class Class1 extends Class2 { //code here }</lang>
You could also consider creating an instance of Class2 within Class1, and then using the instance methods. <lang Java>public class Class1 { Class2 c2=new Class2(); static void main(String[] args) { c2.func1(); c2.func2(); } }</lang>
JavaScript
Pure JavaScript in browsers with the DOM
Following example, if loaded in an HTML file, loads the jQuery library from a remote site <lang javascript>var s = document.createElement('script'); s.type = 'application/javascript';
// path to the desired file s.src = 'http://code.jquery.com/jquery-1.6.2.js'; document.body.appendChild(s);</lang> Most be noted that it can also request HTTP source and eval() the source
With jQuery
<lang javascript>$.getScript("http://example.com/script.js");</lang>
With AMD (require.js)
<lang javascript>require(["jquery"], function($) { /* ... */ });</lang>
CommonJS style with node.js (or browserify)
<lang javascript>var $ = require('$');</lang>
ES6 Modules
<lang javascript>import $ from "jquery";</lang>
jq
jq 1.5 has two directives for including library files, "include" and "import". A library file here means one that contains jq function definitions, comments, and/or directives.
The main difference between the two types of directive is that included files are in effect textually included at the point of inclusion, whereas imported files are imported into the namespace specified by the "import" directive. The "import" directive can also be used to import data.
Here we illustrate the "include" directive on the assumption that there are two files:
Include_a_file.jq <lang jq>include "gort";
hello</lang>
gort.jq <lang>def hello: "Klaatu barada nikto";</lang>
- Output:
<lang sh>$ jq -n -c -f Include_a_file.jq Klaatu barada nikto.</lang>
Jsish
jsish can include other source via System.source('filename');. Versioned moduled can be included via System.require('module', version);. Methods in the System object are automatically exported as top level globals (and the module version argument defaults to 1), so those can be shortened to
<lang javascript>source('file'); require('module');</lang>
Compiled code can also be included via System.load('shlib');, but that feature requires a known named init function, Jsi_Init[shlib] to be an exported symbol in the Dynamic Shared Object file.
Julia
Julia's include
function executes code from an arbitrary file:
<lang Julia>include("foo.jl")</lang>
or alternatively include_string
executes code in a string as if it were a file (and can optionally accept a filename to use in error messages etcetera).
Julia also has a module system:
<lang Julia>import MyModule</lang>
imports the content of the module MyModule.jl
(which should be of the form module MyModule ... end
, whose symbols can be accessed as MyModule.variable
, or alternatively
<lang Julia>using MyModule</lang>
will import the module and all of its exported symbols
Kotlin
The closest thing Kotlin has to an #include directive is its import directive. This doesn't import source code as such but makes available names defined in another accessible package as if such names were defined in the current file i.e. the names do not need to be fully qualified except to resolve a name clash.
Either a single name or all accessible names in a particular scope (package, class, object etc.) can be imported.
For example: <lang scala>fun f() = println("f called")</lang>
We can now import and invoke this from code in the default package as follows:
<lang scala>// version 1.1.2
import package1.f // import f from package `package1`
fun main(args: Array<String>) {
f() // invoke f without qualification
}</lang>
- Output:
f called
LabVIEW
In LabVIEW, any VI can be used as a "SubVI" by changing the icon and wiring the terminals to the front panel. This cannot be explained concisely in code; instead, see the documentation. ==LabVIEW == <lang Lasso>web_response -> include('my_file.inc')</lang>
Lasso
<lang Lasso>include('myfile.lasso')</lang>
Lingo
<lang lingo>-- load Lingo code from file fp = xtra("fileIO").new() fp.openFile(_movie.path&"someinclude.ls", 1) code = fp.readFile() fp.closeFile()
-- create new script member, assign loaded code m = new(#script) m.name = "someinclude" m.scriptText = code
-- use it instantly in the current script (i.e. the script that contained the above include code) script("someinclude").foo()</lang>
Logtalk
<lang logtalk>
- - object(foo).
:- include(bar).
- - end_object.
</lang>
Lua
To include a header file myheader.lua:
<lang lua> require "myheader" </lang>
M2000 Interpreter
Without use of New in Load we get any cached file with same name. Using load from M2000 command line we always load file, but from code interpreter use a cache to hold it for next load. <lang M2000 Interpreter> Document A$={ Module Global Beta {
Print "This is Beta" x=10 Print x } Print "This is statement to execute" Beta ' this call not happen
} Save.Doc A$, "TestThis.Gsb" Module checkit {
\\ we can delete Global \\ usinf New Modules we get latest TestThis, excluding statements calling modules. Load New Modules TestThis \\ check if Beta exist Print Module(Beta)=True \\ so now we call Beta Beta Print Valid(x)=False ' x is local to beta
} Checkit \\ now Beta erased (after return form Checkit) Print Module(Beta)=False </lang>
Running code of a module, as code is inline and not in that module. Now X is a variable in CheckIt <lang M2000 Interpreter> \\ we can delete global Module Global alfa {
Print "this is alfa" X=10
} Module Checkit {
Inline Code alfa Print X=10
} Checkit </lang>
m4
<lang m4>include(filename)</lang>
Maple
For textual inclusion, analogous to the C preprocessor, use the "$include" preprocessor directive. (The preprocessor is not a separate program, however.) This is frequently useful for large project development. <lang Maple>$include <somefile></lang> Or <lang Maple>$include "somefile"</lang> It is also possible to read a file, using the "read" statement. This has rather different semantics. <lang Maple>read "somefile":</lang>
Mathematica / Wolfram Language
<lang Mathematica> Get["myfile.m"] </lang>
MATLAB / Octave
MATLAB and Octave look for functions in *.m and *.mex included in the "path". New functions can be included, either by storing a new function in an existing path, or by extending the existing path to a new directory. When two functions have the same name, the function found first in the path takes precedence. The later is shown here:
<lang MATLAB> % add a new directory at the end of the path
path(path,newdir); addpath(newdir,'-end'); % same as before
% add a new directory at the beginning addpath(newdir); path(newdir,path); % same as before</lang>
Maxima
<lang maxima>load("c:/.../source.mac")$
/* or if source.mac is in Maxima search path (see ??file_search_maxima), simply */ load(source)$</lang>
Modula-2
<lang modula2>IMPORT InOut, NumConv, Strings;</lang>
Modula-3
<lang modula3>IMPORT IO, Text AS Str; FROM Str IMPORT T</lang>
Nanoquery
<lang Nanoquery>import "filename.nq"</lang>
Nemerle
To include classes, static methods etc. from other namespaces, include those namespaces with the using keyword <lang Nemerle>using System.Console;</lang> using is for accessing code that has already been compiled into libraries. Nemerle also allows for creating partial classes (and structs), the source code of which may be split amongst several files as long as the class is marked as partial in each place that part of it is defined. An interesting feature of partial classes in Nemerle is that some parts of partial classes may be written in C# while others are written in Nemerle. <lang Nemerle>public partial class Foo : Bar // all parts of a partial class must have same access modifier; { // the class that a partial class inherits from only needs to ... // be specified in one location }</lang>
NewLISP
<lang NewLISP>;; local file (load "file.lsp")
- URLs (both http
- // and file
- // URLs are supported)
(load "http://www.newlisp.org/code/modules/ftp.lsp")</lang>
Nim
As other modular languages, accessing from a module to symbols of other modules is done by importation.
After import someModule
an exported symbol x
can be accessed as x
and as someModule.x
.
<lang nim>import someModule
import strutils except parseInt
import strutils as su, sequtils as qu # su.x works
import pure/os, "pure/times" # still strutils.x</lang>
But Nim provides also a way to include the content of a file, using the include
statement:
<lang Nim>include someFile</lang>
The import statement is only allowed at top level whereas the include statement can be used at any level as it simply includes the text (at the appropriate indentation level). Here is an example from the Nim manual:
<lang Nim># Module A
echo "Hello World!"</lang>
<lang Nim># Module B
proc main() =
include A
main() # => Hello World!</lang>
OASYS Assembler
Use an equal sign at the beginning of a line to include a file: =util.inc
OCaml
In script mode and in the interactive loop (the toplevel) we can use: <lang ocaml>#use "some_file.ml"</lang>
In compile mode (compiled to bytecode or compiled to native code) we can use: <lang ocaml>include Name_of_a_module</lang>
Oforth
In order to load a file with name filename : <lang Oforth>"filename" load</lang>
In order to load a package with name pack : <lang Oforth>import: pack</lang>
Ol
Ol has a module system, so usually there is no need of a textual inclusion of a text file. <lang scheme> (import (otus random!)) </lang>
You can do a textual inclusion from the global scope using REPL command ",load" (not a part of core language itself, but a REPL extension). <lang scheme> ,load "otus/random!.scm" </lang>
ooRexx
ooRexx has a package system and no ability for textual inclusion of other text files. Importing of other packages is done via the ::requires directive. <lang ooRexx> ::requires "regex.cls"</lang>
OpenEdge/Progress
Curly braces indicate that a file should be included. The file is searched across all PROPATH directory entries. <lang progress>{file.i}</lang>
Arguments can be passed to the file being included:
<lang progress>{file.i super}</lang>
Openscad
<lang openscad>//Include and run the file foo.scad include <foo.scad>;
//Import modules and functions, but do not execute use <bar.scad>;</lang>
PARI/GP
Files can be loaded in GP with the read
, or directly in gp with the metacommand \r
.
PARI can use the standard C #include
, but note that if using gp2c the embedded GP;
commands must be in the original file.
Pascal
See Delphi
Perl
Here we include the file include.pl into our main program:
main.perl:
<lang perl>#!/usr/bin/perl do "include.pl"; # Utilize source from another file sayhello();</lang>
include.pl: <lang perl>sub sayhello {
print "Hello World!";
}</lang>
From documentation:
If "do" cannot read the file, it returns undef and sets $! to the error. If "do" can read the file but cannot compile it, it returns undef and sets an error message in $@. If the file is successfully compiled, "do" returns the value of the last expression evaluated.
Phix
include pGUI.e
Phix also supports relative directory includes, for instance if you include "..\demo\pGUI\demo.ew" then anything demo.ew includes is looked for in the same location.
The following remarks have been copied verbatim from the Compiler/Simple_file_inclusion_pre_processor#Phix entry:
Phix ships with a bunch of standard files in a builtins directory, most of which it knows how to "autoinclude", but some must be explicitly included (full docs). You can explicitly specify the builtins directory or not (obviously without it will look in the project directory first), and use the same mechanism for files you have written yourself. There is no limit to the number or depth of files than can be included. Relative directories are honoured, so if you specify a (partial) directory that is where it will look first for any sub-includes. You can also use single line "stub includes" to redirect include statements to different directories/versions. Note that namespaces are not supported by pwa/p2js. You can optionally use double quotes, but may then need to escape backslashes. Includes occur at compile time, as opposed to dynamically.
include builtins/complex.e include complex.e -- also valid include "builtins\\complex.e" -- ditto
If the compiler detects that some file has already been included it does not do it again (from the same directory, two or more files of the same name can be included from different directories). I should perhaps also state that include handling is part of normal compilation/interpretation, as opposed to a separate "preprocessing" step, and that each file is granted a new private scope, and while of course there is only one "global" scope, it will use the implicit include hierarchy to automatically resolve any clashes that might arise to the most appropriate one, aka "if it works standalone it should work exactly the same when included in as part of a larger application".
PHP
There are different ways to do this in PHP. You can use a basic include: <lang PHP>include("file.php")</lang> You can be safe about it and make sure it's not included more than once: <lang PHP>include_once("file.php")</lang> You can crash the code at this point if the include fails for any reason by using require: <lang PHP>require("file.php")</lang> And you can use the require statement, with the safe _once method: <lang PHP>require_once("file.php")</lang>
PicoLisp
The function 'load' is used for recursively executing the contents of files. <lang PicoLisp>(load "file1.l" "file2.l" "file3.l")</lang>
Pike
Including verbatim can be done with the "#include" preprocessor directive. This is usually only done for including constants or similar while code is handled via the module system.
Where code has to be included and compiled dynamically at run-time the compile() and compile_file() functions can be used.
<lang Pike>#include "foo.txt"</lang>
PL/I
<lang pli>%include myfile;</lang>
PL/M
The original PL/M compiler did not have file inclusion, however PL/M 386 and possibly other versions, had a "$INCLUDE" compiler control statement. The "$" had to appear in the first column. Nesting of include files was possible, to a depth of 5 (in PL/M 386). <lang plm>$INCLUDE (fileName.inc)</lang>
PowerBASIC
Note that PowerBASIC has the optional modifier ONCE
which is meant to insure that no matter how many times the file may be included in code, it will only be inserted by the compiler once (the first time the compiler is told to include that particular file).
Note also that #INCLUDE
and $INCLUDE
function identically.
<lang powerbasic>#INCLUDE "Win32API.inc"
- INCLUDE ONCE "Win32API.inc"</lang>
PowerShell
<lang PowerShell> <#
A module is a set of related Windows PowerShell functionalities, grouped together as a convenient unit (usually saved in a single directory). By defining a set of related script files, assemblies, and related resources as a module, you can reference, load, persist, and share your code much easier than you would otherwise.
- >
Import-Module -Name MyModule
<#
When you dot source a script (or scriptblock), all variables and functions defined in the script (or scriptblock) will persist in the shell when the script ends.
- >
. .\MyFunctions.ps1 </lang>
Processing
Processing may include a file using a number of different methods.
1. Processing sketches automatically include any Processing .pde or Java .java files in the sketch directory. All .pde files are concatenated together and processed as if they were one big file. Each .java file is compiled to a Java class and the class is automatically imported.
So, for a sketch:
MySketch/ MySketch.pde one.pde two.pde MyClass.java
...the local files one.pde, two.pde, and MyClass.java are all automatically imported into MySketch by virtue of their extensions, without being explicitly referenced in MySketch.pde.
2. Java import statements may be used to import libraries from the path.
Processing also supports the `import` keyword for explicitly including Processing / Java 8 library files. This can be used to import standard part of Java 8, for example the Map class:
<lang processing>import java.util.Map;</lang>
It can also be used to import contributed libraries, which may be installed via PDE Contributions Manager or locally on the Processing Libraries path. For example, if the G4P library is installed, its files are then imported into a sketch with:
<lang processing>import g4p_controls.*;</lang>
3. Local Java JAR files may be added to the sketch /code subfolder, then imported with `import`. For example, if you have a file code/test.jar:
MySketch/ code/ test.jar MySketch.pde
...and it contains a Java class file `foo/bar/Test.class`, then that can be imported from the file. The specific jar file name does _not_ need to be identified -- any resource in any jar file can be imported so long as you specify the in-jar path and class name in the import statement.
<lang processing>import foo.bar.Test;</lang>
Processing Python mode
Processing Python may include modules, .py files, using Python's `import` statements.
1. Sketches must contain a main .pyde file in the sketch directory, of same name. Tabs in the IDE are additional .py files that can be included.
So, for a sketch:
MySketch/ MySketch.pyde one.py
One can write:
<lang python>import one # note there is no .py sufix
- then you may use
- one.one_function()
- object = one.OneClass()</lang>
otherwise use
<lang python>from one import *</lang>
or, recommended style:
<lang python>from one import OneClass, one_function
- then you may use
- one_function()
- object = OneClass()</lang>
Prolog
<lang Prolog>consult('filename').</lang>
PureBasic
IncludeFile will include the named source file at the current place in the code. <lang PureBasic>IncludeFile "Filename"</lang> XIncludeFile is exactly the same except it avoids including the same file several times. <lang PureBasic>XIncludeFile "Filename"</lang>
IncludeBinary will include a named file of any type at the current place in the code. IncludeBinary don't have to, but should preferably be done inside a data block. <lang PureBasic>IncludeBinary "Filename"</lang>
Python
Python supports the use of execfile to allow code from arbitrary files to be executed from a program (without using its modules system).
<lang Python>import mymodule</lang>
includes the content of mymodule.py
Names in this module can be accessed as attributes:
<lang Python>mymodule.variable</lang>
QB64
<lang vb>'$INCLUDE:'filename.bas'</lang>
Quackery
To load and compile a file called myfile.qky
:
<lang Quackery>$ "myfile.qky" loadfile</lang>
To load and compile a file called myfile.qky
whilst loading and compiling another file:
<lang Quackery>[ $ "myfile.qky" loadfile ] now!</lang>
To prevent a file called myfile.qky
from being loaded and compiled more than once during a Quackery session (e.g. a library module that may be invoked during compilation of several other files) define a word called myfile.qky
in the file myfile.qky
. By convention, use this definition as the first word defined in the file:
<lang Quackery>[ this ] is myfile.qky</lang>
R
<lang R>source("filename.R")</lang>
Racket
Including files is usually discouraged in favor of using modules, but it is still possible:
<lang racket>
- lang racket
(include "other-file.rkt") </lang>
Raku
(formerly Perl 6)
Raku provides a module system that is based primarily on importation of symbols rather than on inclusion of textual code: <lang perl6>use MyModule;</lang> However, one can evaluate code from a file: <lang perl6>require 'myfile.p6';</lang> One can even do that at compile time: <lang perl6>BEGIN require 'myfile.p6'</lang> None of these are true inclusion, unless the require cheats and modifies the current input string of the parser. To get a true textual inclusion, one could define an unhygienic textual macro like this: <lang perl6>macro include(AST $file) { slurp $file.eval } include('myfile.p6');</lang>
RapidQ
<lang vb> $INCLUDE "RAPIDQ.INC" </lang>
Retro
<lang Retro>'filename include</lang>
REXX
The REXX language does not include any directives to include source code from other files. A workaround is to use a preprocessor that take the source and the included modules and builds a temporary file containing all the necessary code, which then gets run by the interpreter.
Some variants of REXX may provide implementation specific solutions.
The REXX Compiler for CMS and TSO supports a directive to include program text before compiling the program <lang rexx>/*%INCLUDE member */</lang>
Including a file at time of execution
On the other hand, since REXX is a dynamic language, you can (mis)use some file IO and the INTERPRET statement to include another source file:
<lang rexx> /* Include a file and INTERPRET it; this code uses ARexx file IO BIFs */ say 'This is a program running.' if Open(other,'SYS:Rexxc/otherprogram.rexx','READ') then do
say "Now we opened a file with another chunk of code. Let's read it into a variable." othercode= do until EOF(other) othercode=othercode || ReadLn(other) || ';' end call Close(other) say 'Now we run it as part of our program.' interpret othercode end
say 'The usual program resumes here.' exit 0 </lang> Note: due to the way most REXX interpreters work, functions and jumps (SIGNALs) inside an INTERPRETED program won't work. Neither are labels recognized, which would then exclude the use of those subroutines/functions.
There are also other restrictions such as multi-line statements and comments (more than one line).
Another possibility of errors is the creation of an extremely long value which may exceed the limit for a particular REXX interpreter.
Calling an external program
Usually, including a file in another is not necessary with REXX, since any script can be called as a function:
Program1.rexx <lang rexx> /* This is program 1 */ say 'This is program 1 writing on standard output.' call Program2 say 'Thank you, program 1 is now ending.' exit 0 </lang> Program2.rexx <lang rexx> /* This is program 2 */ say 'This is program 2 writing on standard output.' say 'We now return to the caller.' return </lang> If a REXX interpreter finds a function call, it first looks in the current program for a function or procedure by that name, then it looks in the standard function library (so you may replace the standard functions with your own versions inside a program), then it looks for a program by the same name in the standard paths. This means that including a file in your program is usually not necessary, unless you want them to share global variables.
Ring
<lang Ring>Load 'file.ring'</lang>
RPG
<lang rpg> // fully qualified syntax:
/include library/file,member
// most sensible; file found on *libl: /include file,member
// shortest one, the same library and file: /include member // and alternative: /copy library/file,member
//... farther like "include"</lang>
Ruby
Note that in Ruby, you don't use the file extension. Ruby will first check for a Ruby (.rb) file of the specified name and load it as a source file. If an .rb file is not found it will search for files in .so, .o, .dll or other shared-library formats and load them as Ruby extension. require
will search in a series of pre-determined folders, while require_relative
behaves the same way but searches in the current folder, or another specified folder.
<lang Ruby>require 'file'</lang>
Run BASIC
You don't use the file extension. .bas is assumed. <lang runbasic>run SomeProgram.bas",#include ' this gives it a handle of #include render #include ' render will RUN the program with handle #include</lang>
Rust
The compiler will include either a 'test.rs' or a 'test/mod.rs' (if the first one doesn't exist) file. <lang rust>mod test;
fn main() {
test::some_function();
}</lang>
Additionally, third-party libraries (called crates
in rust) can be declared thusly:
<lang rust>extern crate foo;
fn main() {
foo::some_function();
}</lang>
Scala
Some remarks are necessary here. Scala does not define how the source code is stored in files. The language rather talks about compilation units.
In a Scala REPL[1] it's possible to save and load source code.
Seed7
The Seed7 language is defined in the include file seed7_05.s7i. Therefore seed7_05.s7i must be included before other language features can be used (only comments can be used before). The first include directive (the one which includes seed7_05.s7i) is special and it must be introduced with the $ character. <lang seed7>$ include "seed7_05.s7i";</lang> All following include directives don't need a $ to introduce them. The float.s7i library can be included with: <lang seed7> include "float.s7i";</lang>
Sidef
Include a file in the current namespace: <lang ruby>include 'file.sf';</lang>
Include a file as module (file must exists in SIDEF_INC as Some/Name.sm): <lang ruby>include Some::Name;
- variables are available here as: Some::Name::var_name</lang>
Smalltalk
there is no such thing as source-file inclusion in Smalltalk. However, in a REPL or anywhere in code, source code can be loaded with: <lang smalltalk>aFilename asFilename readStream fileIn</lang> or: <lang smalltalk>Smalltalk fileIn: aFilename</lang> In Smalltalk/X, which supports binary code loading, aFilename may either be sourcecode or a dll containing a precompiled class library.
SNOBOL4
<lang SNOBOL4>-INCLUDE "path/to/filename.inc"</lang>
SPL
<lang spl>$include.txt</lang>
Standard ML
<lang sml>use "path/to/file";</lang>
Tcl
The built-in source
command does exactly inclusion of code into the currently executing scope, subject to minor requirements of being well-formed Tcl script that is sourced in the first place (and the ability to introspect via info script
):
<lang tcl>source "foobar.tcl"</lang>
Note that it is more usually considered good practice to arrange code into packages that can be loaded in with more regular semantics (including version handling, only-once semantics, integration of code written in other languages such as C, etc.)
<lang tcl>package require foobar 1.3</lang>
In the case of packages that are implemented using Tcl code, these will actually be incorporated into the program using the source
command, though this is formally an implementation detail of those packages.
UNIX Shell
With Bourne-compatible shells, the dot operator includes another file.
<lang bash>. myfile.sh # Include the contents of myfile.sh </lang>
C Shell
<lang csh>source myfile.csh</lang>
Bash
<lang shell>. myfile.sh source myfile.sh</lang>
GNU Bash has both .
and the C-Shell style source
. See Bash manual on source
Ursa
Ursa can read in and execute another file using the import statement, similar to Python. <lang ursa>import "filename.u"</lang>
Vala
Importing/including is done during compilation. For example, to compile the program called "maps.vala" with the package "gee":
valac maps.vala --pkg gee-1.0
Functions can be called then using Gee.<function> calls: <lang vala>var map = new Gee.HashMap<string, int> ();</lang>
or with a using statement: <lang vala>using Gee;
var map = new HashMap<string, int>();</lang>
VBScript
VBScript doesn't come with an explicit include (unless you use the wsf form). Fortunately vbscript has the Execute and ExecuteGlobal commands which allow you to add code dynamically into the local (disappears when the code goes out of scope) or global namespaces. Thus, all you have to do to include code from a file is read the file into memory and ExecuteGlobal on that code. Just pass the filename to this sub and all is golden. If you want an error to occur if the file is not found then just remove the FileExists test.
<lang vb> Include "D:\include\pad.vbs"
Wscript.Echo lpad(12,14,"-")
Sub Include (file)
dim fso: set fso = CreateObject("Scripting.FileSystemObject") if fso.FileExists(file) then ExecuteGlobal fso.OpenTextFile(file).ReadAll
End Sub </lang> If you use the wsf form you can include a file by <lang vbscript> <script id="Connections" language="VBScript" src="D:\include\ConnectionStrings.vbs"/>
</lang>
If you use the following form then you can define an environment variable, %INCLUDE% and make your include library more portable as in
<lang vbscript> Include "%INCLUDE%\StrFuncs.vbs"
Function Include ( ByVal file )
Dim wso: Set wso = CreateObject("Wscript.Shell") Dim fso: Set fso = CreateObject("Scripting.FileSystemObject") ExecuteGlobal(fso.OpenTextFile(wso.ExpandEnvironmentStrings(file)).ReadAll)
End Function </lang>
Verbexx
<lang verbexx>/*******************************************************************************
- /# @INCLUDE file:"filename.filetype"
- - file: is just the filename
- - actual full pathname is VERBEXX_INCLUDE_PATH\filename.filetype
- where VERBEXX_INCLUDE_PATH is the contents of an environment variable
- /# @INCLUDE file:"E:\xxx\xxx\xxx\filename.filetype"
- - file: specifies the complete pathname of file to include
- @INCLUDE verb can appear only in pre-processor code (after /# /{ etc.)
- /
/{ //////////////////////////////////////////////// start of pre-processor code
@IF (@IS_VAR include_counter) else:{@VAR include_counter global: = 0}; // global, so all code sees it
include_counter++; @SAY " In pre-processor -- include counter = " include_counter; @IF (include_counter < 3) then:{@INCLUDE file:"rosetta\include_a_file.txt"}; // include self
}/ ////////////////////////////////////////////////// end of pre-processor code
@SAY "Not in pre-processor -- include_counter = " include_counter; /] Output: In preprocessor -- include_counter = 1
In preprocessor -- include_counter = 2 In preprocessor -- include_counter = 3 Not in preprocessor -- include_counter = 3 Not in preprocessor -- include_counter = 3 Not in preprocessor -- include_counter = 3</lang>
Wren
The import statement in Wren behaves in much the same way as the #include directive in C. However, there are some important differences:
1. You have to specify which top-level variable names you want to import using the for clause.
2. A module (Wren's term for a source code file) is only ever loaded once.
3. All core modules are imported automatically without the need for an import statement.
4. The code for an imported module is executed in a separate fiber from the main module.
Here's a simple example. <lang ecmascript>import "/fmt" for Fmt // imports the Fmt module and makes the 'Fmt' class available import "/math" for Int // imports the Math module and makes the 'Int' class available System.print("The maximum safe integer in Wren is %(Fmt.dc(0, Int.maxSafe)).")</lang>
- Output:
The maximum safe integer in Wren is 9,007,199,254,740,991.
x86 Assembly
<lang asm>include 'MyFile.INC'</lang>
<lang asm>%include "MyFile.INC"</lang>
XPL0
<lang XPL0>include c:\cxpl\stdlib; DateOut(0, GetDate)</lang>
- Output:
09-28-12
zkl
<lang zkl>include(vm.h.zkl, compiler.h.zkl, zkl.h.zkl, opcode.h.zkl);</lang>
ZX Spectrum Basic
It is possible to include the contents of another program using the merge command. However, line numbers that coincide with those of the original program shall be overwritten, so it is best to reserve a block of line numbers for merged code:
<lang zxbasic>10 GO TO 9950 5000 REM We reserve line numbers 5000 to 8999 for merged code 9000 STOP: REM In case our line numbers are wrong 9950 REM Merge in our module 9955 MERGE "MODULE" 9960 REM Jump to the merged code. Pray it has the right line numbers! 9965 GO TO 5000 </lang>
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- F Sharp/Omit
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- Basic language learning
- Initialization